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  2. Integer overflow - Wikipedia

    en.wikipedia.org/wiki/Integer_overflow

    Unsigned integer Signed integer Ada: modulo the type's modulus: raise Constraint_Error: C, C++: modulo power of two: undefined behavior C#: modulo power of 2 in unchecked context; System.OverflowException is raised in checked context [10] Java: modulo power of two (char is the only unsigned primitive type in Java) modulo power of two JavaScript

  3. Integer (computer science) - Wikipedia

    en.wikipedia.org/wiki/Integer_(computer_science)

    The value of an item with an integral type is the mathematical integer that it corresponds to. Integral types may be unsigned (capable of representing only non-negative integers) or signed (capable of representing negative integers as well).

  4. Signedness - Wikipedia

    en.wikipedia.org/wiki/Signedness

    For Integers, the unsigned modifier defines the type to be unsigned. The default integer signedness outside bit-fields is signed, but can be set explicitly with signed modifier. By contrast, the C standard declares signed char, unsigned char, and char, to be three distinct types, but specifies that all three must have the same size and alignment.

  5. Two's complement - Wikipedia

    en.wikipedia.org/wiki/Two's_complement

    Two's complement is the most common method of representing signed (positive, negative, and zero) integers on computers, [1] and more generally, fixed point binary values. Two's complement uses the binary digit with the greatest value as the sign to indicate whether the binary number is positive or negative; when the most significant bit is 1 the number is signed as negative and when the most ...

  6. Signed number representations - Wikipedia

    en.wikipedia.org/wiki/Signed_number_representations

    In the sign–magnitude representation, also called sign-and-magnitude or signed magnitude, a signed number is represented by the bit pattern corresponding to the sign of the number for the sign bit (often the most significant bit, set to 0 for a positive number and to 1 for a negative number), and the magnitude of the number (or absolute value ...

  7. Primitive data type - Wikipedia

    en.wikipedia.org/wiki/Primitive_data_type

    Rust has primitive unsigned and signed fixed width integers in the format u or i respectively followed by any bit width that is a power of two between 8 and 128 giving the types u8, u16, u32, u64, u128, i8, i16, i32, i64 and i128. [22]

  8. Computer number format - Wikipedia

    en.wikipedia.org/wiki/Computer_number_format

    For instance, using a 32-bit format, 16 bits may be used for the integer and 16 for the fraction. The eight's bit is followed by the four's bit, then the two's bit, then the one's bit. The fractional bits continue the pattern set by the integer bits. The next bit is the half's bit, then the quarter's bit, then the ⅛'s bit, and so on. For example:

  9. Sign extension - Wikipedia

    en.wikipedia.org/wiki/Sign_extension

    If the source of the operation is an unsigned number, then zero extension is usually the correct way to move it to a larger field while preserving its numeric value, while sign extension is correct for signed numbers. In the x86 and x64 instruction sets, the movzx instruction ("move with zero extension") performs this function.