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Kinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flight calculations, which can in turn be used to perform real-time gesture recognition and body skeletal detection, among other capabilities.
Kinect Sports is a sports video game developed by Rare and published by Microsoft Game Studios for the Xbox 360. The game utilizes the Kinect motion-sensing peripheral and was released in North America on 4 November 2010 as a launch title for Kinect , then, a few days later, in Europe and Australia.
The game was released on November 4, 2010, in North America, November 10, 2010, in Europe, and November 18, 2010, in Australia for the Xbox 360. [1] It was one of the first games released for use with the Kinect sensor. [2]
Kinect Sports: Season Two is a sequel to Kinect Sports co-developed by Rare and BigPark, and published by Microsoft Studios. It was unveiled at E3 2011's Microsoft Conference for Kinect and released in October 2011. The game adds six new sports and voice control. As with the previous game, it requires the Kinect sensor.
Kinect (codename "Project Natal") is a "controller-free gaming and entertainment experience" produced by Microsoft for the Xbox 360. Based on an add-on peripheral for the console, it enables users to control and interact with the Xbox 360 without the need to touch a game controller for most of the menus and gameplay through a natural user ...
The launch of Microsoft's long-anticipated motion-sensing video game, Kinect for Xbox 360, has fueled the debate over whether facial-recognition software discriminates against some races.
Kinect Adventures! is a sports video game released by Microsoft Game Studios for the Xbox 360. Released in 2010, it is a collection of five adventure and sports minigames and was developed by Good Science Studio , a subsidiary of Microsoft Game Studios.
The title is a Kinect motion-sensing based title for the Xbox 360 and was released via the Xbox Live Arcade service on February 1, 2012. Happy Action Theater is based on an idea that Double Fine's founder, Tim Schafer , had on devising a game that Lily, his two-year-old daughter (at the time), could play with.