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The game was Sonic Team's first Sonic game exclusive to smartphones. [8] Development began in late 2013 with a ten-person team, which expanded as the game progressed. [9] It was developed over the course of a year and a half using the Unity game engine. [9] [10] Series veteran Takashi Iizuka, who designed and directed previous Sonic games ...
Temple Run is an endless runner video game developed and published by Imangi Studios. [2] ... primarily related to the use of the Unity game engine. [14] ...
Subway Surfers is an endless runner video game. The game starts by tapping the screen, while Jake (the game's main character) or any other character sprays graffiti on a subway, and gets caught in the act by the inspector and his dog, who starts chasing the character. While running, the player can swipe up, down, left, or right to avoid ...
Endless runner or infinite runner is a subgenre of platform game in which the player character runs for an infinite amount of time while avoiding obstacles. The player's objective is to reach a high score by surviving for as long as possible. [ 1 ]
Lara Croft: Relic Run is an action-adventure endless runner platforming game in which the player controls Lara Croft, main protagonist of the Tomb Raider franchise. The gameplay is similar to Temple Run ; Lara must navigate endlessly looping environments, accumulating a score depending on the distance run.
Alto's Adventure is a 2015 endless runner snowboarding video game developed by Team Alto and published by Snowman (iOS) and Noodlecake Studios (Android). The player-character automatically moves to the right of the screen through procedurally generated landscapes.
Temple Run 2 is an endless runner video game developed and published by Imangi Studios.A sequel to Temple Run, the game was produced, designed and programmed by husband and wife team Keith Shepherd and Natalia Luckyanova, [7] with art by Kiril Tchangov. [7]
Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Worldwide Developers Conference as a Mac OS X game engine. The engine has since been gradually extended to support a variety of desktop , mobile , console , augmented reality , and virtual reality platforms.