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  2. Lineation (geology) - Wikipedia

    en.wikipedia.org/wiki/Lineation_(geology)

    Stretching lineations record primarily the vector of greatest stretch, which is perpendicular to the principle plane of shortening. A stretching lineation may be visualised as a ball of treacle (molasses) which, when pulled, forms a cigar-shaped rod parallel to the direction in which it is pulled.

  3. Game physics - Wikipedia

    en.wikipedia.org/wiki/Game_physics

    Common examples in platform games include the ability to start moving horizontally or change direction in mid-air and the double jump ability found in some games. Setting the values of physical parameters, such as the amount of gravity present, is also a part of defining the game physics of a particular game.

  4. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...

  5. Category:Video game terminology - Wikipedia

    en.wikipedia.org/wiki/Category:Video_game...

    Lag (video games) Leecher (computing) Let's Play; Level (video games) Licensed game; Life (video games) Line of sight (video games) Longplay (video games) Loot (video games) Loot box; Ludonarrative dissonance

  6. Ragdoll physics - Wikipedia

    en.wikipedia.org/wiki/Ragdoll_physics

    Ragdoll physics is a type of procedural animation used by physics engines, which is often used as a replacement for traditional static death animations in video games and animated films. As computers increased in power, it became possible to do limited real-time physical simulations , which made death animations more realistic.

  7. Stretch Panic - Wikipedia

    en.wikipedia.org/wiki/Stretch_Panic

    Stretch Panic, known as Freak Out in Europe and Oceania and Hippa Linda (ひっぱリンダ, Hippa Rinda) in Japan, is a platform game designed by Treasure Co. Ltd.It was a landmark title for the developer as it was their first game to feature movement on a 3D plane; prior to Stretch Panic they had been a developer of 2D titles.

  8. Sprite (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Sprite_(computer_graphics)

    The Signetics 2636 video processors were first used in the 1978 1292 Advanced Programmable Video System and later in the 1979 Elektor TV Games Computer. The Atari VCS , released in 1977, has a hardware sprite implementation where five graphical objects can be moved independently of the game playfield.

  9. Structural geology - Wikipedia

    en.wikipedia.org/wiki/Structural_geology

    The orientation of the lineation can then be calculated from the rake and strike-dip information of the plane it was measured from, using a stereographic projection. If a fault has lineations formed by movement on the plane, e.g.; slickensides, this is recorded as a lineation, with a rake, and annotated as to the indication of throw on the fault.