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a. CSV b: null a (or an empty element in the row) a 1 a true a: 0 a false a: 685230-685230 a: 6.8523015e+5 a: A to Z "We said, ""no""." true,,-42.1e7,"A to Z" 42,1 A to Z,1,2,3: edn
Each sequence begins with a one-byte token that is broken into two 4-bit fields. The first field represents the number of literal bytes that are to be copied to the output. The second field represents the number of bytes to copy from the already decoded output buffer (with 0 representing the minimum match length of 4 bytes).
Protocol Buffers (Protobuf) is a free and open-source cross-platform data format used to serialize structured data. It is useful in developing programs that communicate with each other over a network or for storing data.
FlatBuffers can be used in software written in C++, C#, C, Go, Java, JavaScript, Kotlin, Lobster, Lua, PHP, Python, Rust, Swift, and TypeScript. The schema compiler runs on Android , Microsoft Windows , macOS , and Linux , [ 3 ] but games and other programs use FlatBuffers for serialization work on many other operating systems as well ...
A memory address a is said to be n-byte aligned when a is a multiple of n (where n is a power of 2). In this context, a byte is the smallest unit of memory access, i.e. each memory address specifies a different byte.
Compression algorithms often code in bitstreams, as the 8 bits offered by a byte (the smallest addressable unit of memory) may be wasteful. Although typically implemented in low-level languages , some high-level languages such as Python [ 1 ] and Java [ 2 ] offer native interfaces for bitstream I/O.
Stack buffer overflow is a type of the more general programming malfunction known as buffer overflow (or buffer overrun). [1] Overfilling a buffer on the stack is more likely to derail program execution than overfilling a buffer on the heap because the stack contains the return addresses for all active function calls.
In computer science, a data buffer (or just buffer) is a region of memory used to store data temporarily while it is being moved from one place to another. Typically, the data is stored in a buffer as it is retrieved from an input device (such as a microphone) or just before it is sent to an output device (such as speakers); however, a buffer may be used when data is moved between processes ...