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  2. Parallax scrolling - Wikipedia

    en.wikipedia.org/wiki/Parallax_scrolling

    Parallax scrolling is a technique in computer graphics where background images move past the camera more slowly than foreground images, creating an illusion of depth in a 2D scene of distance. [1] The technique grew out of the multiplane camera technique used in traditional animation [ 2 ] since the 1930s.

  3. 2D to 3D conversion - Wikipedia

    en.wikipedia.org/wiki/2D_to_3D_conversion

    During stereo generation, pixels of the original image are shifted to the left or to the right depending on depth map, maximum selected parallax, and screen surface position. Reconstruction and painting of any uncovered areas not filled by the stereo generator. Stereo can be presented in any format for preview purposes, including anaglyph.

  4. Side-scrolling video game - Wikipedia

    en.wikipedia.org/wiki/Side-scrolling_video_game

    The side-scrolling format was enhanced by parallax scrolling, which gives an illusion of depth. The background images are presented in multiple layers that scroll at different rates, so objects closer to the horizon scroll slower than objects closer to the viewer. [7] Some parallax scrolling was used in Jump Bug. [8]

  5. Talk:Parallax scrolling - Wikipedia

    en.wikipedia.org/wiki/Talk:Parallax_scrolling

    4 Parallax scrolling and Pseudo-3D merging? 2 comments. 5 Animated Example. 3 comments. 6 Defender. 3 comments. 7 Moon Patrol. 1 comment. 8 Web design. 3 comments ...

  6. Söldner-X: Himmelsstürmer - Wikipedia

    en.wikipedia.org/wiki/Söldner-X:_Himmelsstürmer

    Söldner-X: Himmelsstürmer is a 2007 scrolling shooter video game developed by German company SideQuest Studios and published by Eastasiasoft. The game was initially released physically for Microsoft Windows on December 14, 2007, before coming to the PlayStation 3 via the PlayStation Network in December 2008.

  7. Solipskier - Wikipedia

    en.wikipedia.org/wiki/Solipskier

    The character accelerates with downhill sections and can launch into the air to perform tricks and earn a higher score. The idea came from a brainstorming session about parallax scrolling with speedy action in the foreground and the ability for the player to "paint" the terrain. It was Boxleiter and Wohlwend's first game to receive public ...

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