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Shadowrun's battle gameplay. Shadowrun offers the player an open style of gameplay, where one controls the main character, Joshua, in a top-down third person perspective during both exploration and combat. Battles are real time, and although of varying difficulty, tend to be relatively short. Initially, the player is restricted to a single area ...
Shadowrun is a cyberpunk-fantasy action role-playing video game for the Super Nintendo Entertainment System, adapted from the tabletop role-playing game Shadowrun by FASA. The video game was developed by Australian company Beam Software and first released in 1993 by Data East .
Shadowrun is a science fantasy tabletop role-playing game set in an alternate future in which cybernetics, magic and fantasy creatures co-exist. It combines genres of cyberpunk, urban fantasy, and crime, with occasional elements of conspiracy, horror, and detective fiction. From its inception in 1989, it has spawned a franchise that includes a ...
Using the Shadowrun rules system, this adventure is one of three supplements that describes the story arc of the 2057 United American and Canadian States presidential election. Bug City is set in Chicago, where giant insects have magically appeared. Government authorities have isolated the city within a "Containment Zone", trapping a million ...
First adventure of the Shadowrun Missions campaign 1st season and also the first part of the Seattle Story Arc 1. It is separated in two files. One is for GMs and one for players. SRM0002: PDF only: 3rd: 2004: Shadowrun Missions: Demolition Run: Second adventure of the Shadowrun Missions campaign 1st season and also the second part of the ...
"Turtle in the Tower" (1990), in Shadowrun: Into the Shadows edited by Jordan K. Weisman. An anthology of stories based on the Shadowrun role-playing game. (ISBN 1-55560-118-9). "The Two Worst Thieves in Khazan" (1992) in Mage's Blood and Old Bones: A Tunnels & Trolls Anthology (ISBN 978-0-940244-66-5)
Denver: The City of Shadows is a campaign setting boxed set for the second edition rules of Shadowrun. [1] It was designed by Nigel D. Findley, Bill Lenox, Tom Wong, and Tom Dowd, with interior art by Joel Biske, Steve Bryant, Paul Daly, Earl Geier, Rick Harris, Jeff Laubenstein, Dan Smith, and Karl Waller, and cover art by Dave McCoy and Jim Nelson.
Shadowrun Companion is a sourcebook featuring expanded rules for Shadowrun. The content includes: [1] Chapter 1: Expanded rules and options for character creation. Chapter 2: New skills; Chapter 3: Advice for gamemasters on how mega-corporations might hire shadowrunners; Chapter 4: Potential contacts and enemies of the player characters.