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XNA Game Studio 3.0 (for Visual Studio 2008 or the free Visual C# 2008 Express Edition) allows production of games targeting the Zune platform and adds Xbox Live community support. It was released on October 30, 2008, and supported C# 3.0, LINQ and most versions of Visual Studio 2008. XNA Game Studio 4.0 was released on September 16, 2010. [19]
XNA Game Studio Express, the first release of XNA Game Studio, was intended for students, hobbyists, and independent (and homebrew) game developers. [9] It was available as a free download. Express provides basic "starter kits" for rapid development of specific genres of games, such as platform games, real-time strategy, and first-person shooters.
Games in this category use the Microsoft XNA game engine, or derivatives thereof. Pages in category "Microsoft XNA games" The following 50 pages are in this category, out of 50 total.
MonoGame is a derivative of XNA Touch (September 2009) started by Jose Antonio Farias [6] and Silver Sprite by Bill Reiss. [citation needed] The first official release of MonoGame was version 2.0 with a downloadable version 0.7 that was available from CodePlex.
Indie Games were created and added to the Xbox Live service by a four-step process: [2] [18] Create – Games are written in C# or Visual Basic .NET using the XNA Game Studio framework, allowing the developers to debug and test their game internally before release. The final code is compiled into a single binary package.
Visual3D was founded by PowerAccess for Microsoft Access founder, Dan Moorehead, after its free and open-source software predecessor, RealmForge Game Engine, was featured as the cover story and namesake for Software Developer's Journal July 2015 issue titled 3D Games in .NET, for first proving that C#, .NET Framework, and managed languages were ...
For Game Engines built on the Microsoft XNA managed graphics API - a cross-platform managed alternative to DirectX and OpenGL. Pages in category "XNA game engines" The following 2 pages are in this category, out of 2 total.
However, to create Xbox 360 games one must pay for a premium membership to the XNA Creators Club. Once the games are verified, the games written with XNA Studio can be made available for 80, 240, or 400 Microsoft Points to all Xbox 360 owners (through Xbox Live). This allows creators of homebrew content access to their target audience of Xbox ...