Search results
Results from the WOW.Com Content Network
Users exploring the world with their avatars in Second Life. A virtual world (also called a virtual space or spaces) is a computer-simulated environment [1] which may be populated by many simultaneous users who can create a personal avatar [2] and independently explore the virtual world, participate in its activities, and communicate with others.
Second Life also has its own virtual currency, the Linden Dollar (L$), which is exchangeable with real world currency. [14] [15] Second Life is intended for people ages 16 and over, with the exception of 13–15-year-old users, who are restricted to the Second Life region of a sponsoring institution (e.g., a school). [16] [17]
The term chat room, or chatroom (and sometimes group chat; abbreviated as GC), is primarily used to describe any form of synchronous conferencing, occasionally even asynchronous conferencing. The term can thus mean any technology, ranging from real-time online chat and online interaction with strangers (e.g., online forums ) to fully immersive ...
Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.
A talker is a chat system that people use to talk to each other over the Internet. [1] Dating back to the 1980s, they were a predecessor of instant messaging.A talker is a communication system precursor to MMORPGs and other virtual worlds such as Second Life.
The new generation of Second Life tools, such as Collaborative Knowledge Management (cKM), allow a group of employees to create mind maps, flow charts and timelines in Second Life collaboratively in real time, and ability to create realistic models of complex objects that can be used for discussion and demonstration advances collaboration in ...
Play free online games and chat with others in real-time and with NO downloads and NOTHING to install.
Most Second Life librarians have no time to manage a Second Life Library during their working time because there is not any official timeline that designed by departments. [5] As a result, Second Life libraries are misunderstood by many people who view Second Life libraries as just games without any educational value. [55]