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The 5×5 Gardner's Minichess variant has been weakly solved as a draw. [7] Although losing chess is played on an 8×8 board, its forced capture rule greatly limits its complexity, and a computational analysis managed to weakly solve this variant as a win for White. [8]
A solved game is a game whose outcome (win, lose or draw) can be correctly predicted from any position, assuming that both players play perfectly.This concept is usually applied to abstract strategy games, and especially to games with full information and no element of chance; solving such a game may use combinatorial game theory or computer assistance.
Marc Bourzutschky showed that it is generally won on square boards only from 5×5 to 15×15: on a 16×16 board, the defenders can sometimes run away forever. Even on a 12×8 board, the Philidor position is already much more complicated if Black moves the rook the furthest possible distance, though the ending is still a general win in this case.
Losing chess [a] is one of the most popular chess variants. [1] [2] The objective of each player is to lose all of their pieces or be stalemated, that is, a misère version. In some variations, a player may also win by checkmating or by being checkmated. Losing chess was weakly solved in 2016 by Mark Watkins as a win for White, beginning with 1.e3.
Canasta for Two. Now you can go head to head as you create melds of cards of the same rank and then go out by playing or discarding all the cards in your hand.
The game must satisfy the following criteria: there are two players in the game; the game is of perfect information; the board game is finite; the two players can take alternate turns; and there is no chance element present. Zermelo has stated that there are many games of this type; however his theorem has been applied mostly to the game chess.
Play free chess online against the computer or challenge another player to a multiplayer board game. With rated play, chat, tutorials, and opponents of all levels!
All chess positions with up to seven pieces on the board have been solved by endgame tablebases, [2] so the outcome (win, loss, or draw) of best play by both sides in such positions is known, and endgame textbooks teach this best play. However, most endgames are not solved, so textbooks teach useful strategies and tactics about them.