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However, the conclusion that the sun is equally likely to rise as it is to not rise is only absurd when additional information is known, such as the laws of gravity and the sun's history. Similar applications of the concept are effectively instances of circular reasoning , with "equally likely" events being assigned equal probabilities, which ...
For example, when tossing an ordinary coin, one typically assumes that the outcomes "head" and "tail" are equally likely to occur. An implicit assumption that all outcomes are equally likely underpins most randomization tools used in common games of chance (e.g. rolling dice , shuffling cards , spinning tops or wheels, drawing lots , etc.).
In probability theory, an event is a set of outcomes of an experiment (a subset of the sample space) to which a probability is assigned. [1] A single outcome may be an element of many different events, [2] and different events in an experiment are usually not equally likely, since they may include very different groups of outcomes. [3]
Only two of these possible events meet the criteria specified in the question (i.e., GG, GB). Since both of the two possibilities in the new sample space {GG, GB} are equally likely, and only one of the two, GG, includes two girls, the probability that the younger child is also a girl is 1 / 2 .
Given that the car is not behind door 1, it is equally likely that it is behind door 2 or 3. Therefore, the chance that the host opens door 3 is 50%. Given that the car is behind door 1, the chance that the host opens door 3 is also 50%, because, when the host has a choice, either choice is equally likely. Therefore, whether or not the car is ...
This can be represented mathematically as follows: If a random experiment can result in N mutually exclusive and equally likely outcomes and if N A of these outcomes result in the occurrence of the event A, the probability of A is defined by =. There are two clear limitations to the classical definition. [18]
A child playing tag.. This is a list of games that are played by children.Traditional children's games do not include commercial products such as board games but do include games which require props such as hopscotch or marbles (toys go in List of toys unless the toys are used in multiple games or the single game played is named after the toy; thus "jump rope" is a game, while "Jacob's ladder ...
For example, if a teacher has a class arranged in 5 rows of 6 columns and she wants to take a random sample of 5 students she might pick one of the 6 columns at random. This would be an epsem sample but not all subsets of 5 pupils are equally likely here, as only the subsets that are arranged as a single column are eligible for selection.