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  2. Session fixation - Wikipedia

    en.wikipedia.org/wiki/Session_fixation

    A countermeasure against session fixation is to generate a new session identifier (SID) on each request. If this is done, then even though an attacker may trick a user into accepting a known SID, the SID will be invalid when the attacker attempts to re-use the SID. Implementation of such a system is simple, as demonstrated by the following:

  3. Cheating in online games - Wikipedia

    en.wikipedia.org/wiki/Cheating_in_online_games

    The client session is reset when the game sessions become unsynced, thereby preventing cheating. Server-side game code makes a trade-off between calculating and sending results for display on a just-in-time basis or trusting the client to calculate and display the results in appropriate sequence as a player progresses.

  4. Session ID - Wikipedia

    en.wikipedia.org/wiki/Session_ID

    Locking a session ID to the client's IP address is a simple and effective measure as long as the attacker cannot connect to the server from the same address, but can conversely cause problems for a client if the client has multiple routes to the server (e.g. redundant internet connections) and the client's IP address undergoes Network Address ...

  5. List of HTTP status codes - Wikipedia

    en.wikipedia.org/wiki/List_of_HTTP_status_codes

    For example, the client uploads an image as image/svg+xml, but the server requires that images use a different format. 416 Range Not Satisfiable The client has asked for a portion of the file (byte serving), but the server cannot supply that portion. For example, if the client asked for a part of the file that lies beyond the end of the file.

  6. Client-side prediction - Wikipedia

    en.wikipedia.org/wiki/Client-side_prediction

    Client-side prediction reduces latency problems, since there no longer will be a delay between input and client-side visual feedback due to network ping times. However, it also introduces a desynchronization of the client and server game states, which needs to be handled to keep the game playable. [ 1 ]

  7. Session layer - Wikipedia

    en.wikipedia.org/wiki/Session_layer

    Communication sessions consist of requests and responses that occur between applications. Session-layer services are commonly used in application environments that make use of remote procedure calls (RPCs). [2] An example of a session-layer protocol is the OSI protocol suite session-layer protocol, also known as X.225 or ISO 8327. In case of a ...

  8. Software cracking - Wikipedia

    en.wikipedia.org/wiki/Software_cracking

    The cracker groups of the 1980s started to advertise themselves and their skills by attaching animated screens known as crack intros in the software programs they cracked and released. [16] Once the technical competition had expanded from the challenges of cracking to the challenges of creating visually stunning intros, the foundations for a ...