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A countermeasure against session fixation is to generate a new session identifier (SID) on each request. If this is done, then even though an attacker may trick a user into accepting a known SID, the SID will be invalid when the attacker attempts to re-use the SID. Implementation of such a system is simple, as demonstrated by the following:
The client session is reset when the game sessions become unsynced, thereby preventing cheating. Server-side game code makes a trade-off between calculating and sending results for display on a just-in-time basis or trusting the client to calculate and display the results in appropriate sequence as a player progresses.
Locking a session ID to the client's IP address is a simple and effective measure as long as the attacker cannot connect to the server from the same address, but can conversely cause problems for a client if the client has multiple routes to the server (e.g. redundant internet connections) and the client's IP address undergoes Network Address ...
For example, the client uploads an image as image/svg+xml, but the server requires that images use a different format. 416 Range Not Satisfiable The client has asked for a portion of the file (byte serving), but the server cannot supply that portion. For example, if the client asked for a part of the file that lies beyond the end of the file.
Client-side prediction reduces latency problems, since there no longer will be a delay between input and client-side visual feedback due to network ping times. However, it also introduces a desynchronization of the client and server game states, which needs to be handled to keep the game playable. [ 1 ]
Communication sessions consist of requests and responses that occur between applications. Session-layer services are commonly used in application environments that make use of remote procedure calls (RPCs). [2] An example of a session-layer protocol is the OSI protocol suite session-layer protocol, also known as X.225 or ISO 8327. In case of a ...
The cracker groups of the 1980s started to advertise themselves and their skills by attaching animated screens known as crack intros in the software programs they cracked and released. [16] Once the technical competition had expanded from the challenges of cracking to the challenges of creating visually stunning intros, the foundations for a ...