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  2. ImageMagick - Wikipedia

    en.wikipedia.org/wiki/ImageMagick

    ImageMagick, invoked from the command line as magick, is a free and open-source [3] cross-platform software suite for displaying, creating, converting, modifying, and editing raster images. ImageMagick was created by John Cristy in 1987, it can read and write over 200 image file formats. It is widely used in open-source applications.

  3. Aspect ratio (image) - Wikipedia

    en.wikipedia.org/wiki/Aspect_ratio_(image)

    Aspect ratio (image) The aspect ratio of an image is the ratio of its width to its height. It is expressed as two numbers separated by a colon, width:height. Common aspect ratios are 1.85:1 and 2.40:1 in cinematography, 4:3 and 16:9 in television, and 3:2 in still photography.

  4. Pixel aspect ratio - Wikipedia

    en.wikipedia.org/wiki/Pixel_aspect_ratio

    Pixel aspect ratio 1:1 Pixel aspect ratio 2:1. A Pixel aspect ratio (often abbreviated PAR) is a mathematical ratio that describes how the width of a pixel in a digital image compared to the height of that pixel. Most digital imaging systems display an image as a grid of tiny, square pixels.

  5. Large format - Wikipedia

    en.wikipedia.org/wiki/Large_format

    The most common large format is 4×5 inches (10.2x12.7 cm), which was the size used by cameras like the Graflex Speed Graphic and Crown Graphic, among others. Less common formats include quarter-plate (3.25x4.25 inches (8.3x10.8 cm)), 5×7 inches (12.7x17.8 cm), and 8×10 inches (20×25 cm); the size of many old 1920s Kodak cameras (various versions of Kodak 1, 2, and 3 and Master View cameras ...

  6. Image scaling - Wikipedia

    en.wikipedia.org/wiki/Image_scaling

    Image scaling. In computer graphics and digital imaging, image scaling refers to the resizing of a digital image. In video technology, the magnification of digital material is known as upscaling or resolution enhancement. When scaling a vector graphic image, the graphic primitives that make up the image can be scaled using geometric ...

  7. Rasterisation - Wikipedia

    en.wikipedia.org/wiki/Rasterisation

    Rasterisation. In computer graphics, rasterisation (British English) or rasterization (American English) is the task of taking an image described in a vector graphics format (shapes) and converting it into a raster image (a series of pixels, dots or lines, which, when displayed together, create the image which was represented via shapes). [1][2 ...

  8. Aseprite - Wikipedia

    en.wikipedia.org/wiki/Aseprite

    Aseprite. Aseprite (/ ˈeɪspraɪt / AY-spryte[3]) is a proprietary, source-available image editor designed primarily for pixel art drawing and animation. It runs on Windows, macOS, and Linux, and features different tools for image and animation editing such as layers, frames, tilemap support, command-line interface, Lua scripting, among others.

  9. Image tracing - Wikipedia

    en.wikipedia.org/wiki/Image_tracing

    The bitmap image is composed of a fixed set of pixels, while the vector image is composed of a fixed set of shapes. In the picture, scaling the bitmap reveals the pixels while scaling the vector image preserves the shapes. An image does not have any structure: it is just a collection of marks on paper, grains in film, or pixels in a bitmap ...

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