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  2. Image scaling - Wikipedia

    en.wikipedia.org/wiki/Image_scaling

    As pixel-art graphics are usually low-resolution, they rely on careful placement of individual pixels, often with a limited palette of colors. This results in graphics that rely on stylized visual cues to define complex shapes with little resolution, down to individual pixels. This makes scaling pixel art a particularly difficult problem.

  3. List of computer display standards - Wikipedia

    en.wikipedia.org/wiki/List_of_computer_display...

    Very nearly 3:2 (to within 0.2%); 256:171 exact. Displayed with square pixels on a moderately wide-screen monitor (equivalent to 16:10.67 in modern terms). 1 bpp: Hercules: A monochrome display capable of sharp text and graphics for its time. Very popular with the Lotus 1-2-3 spreadsheet application, which was one of PC's first killer apps ...

  4. Display resolution standards - Wikipedia

    en.wikipedia.org/wiki/Display_resolution_standards

    The next lower standard resolution (for widescreen) before it is WSXGA+, which is 1680 × 1050 pixels (1,764,000 pixels, or 30.61% fewer than WUXGA); the next higher resolution widescreen is an unnamed 2304 × 1440 resolution (supported by the above GDM-FW900 and A7217A) and then the more common WQXGA, which has 2560 × 1600 pixels (4,096,000 ...

  5. Aspect ratio (image) - Wikipedia

    en.wikipedia.org/wiki/Aspect_ratio_(image)

    In actual images, these extra pixels are often partly or entirely black, as only the center 704 horizontal pixels carry actual 4:3 or 16:9 image. Hence, the actual pixel aspect ratio PAR for PAL video is a little different from that given by the formula, specifically 12:11 for PAL and 10:11 for NTSC.

  6. Display aspect ratio - Wikipedia

    en.wikipedia.org/wiki/Display_aspect_ratio

    The pixel aspect ratio (PAR) is calculated from the width and height of one pixel. The storage aspect ratio (SAR) is calculated from the numbers of pixels in width and height stated in the display resolution. Because the units cancel out, all aspect ratios are unitless.

  7. Display size - Wikipedia

    en.wikipedia.org/wiki/Display_size

    At this distance, the individual pixels cannot be resolved while simultaneously maximizing the viewing area. For more TV resolutions, see "The optimal viewing distance". [3] [4] The TV image is composed of many lines of pixels. Ideally, the TV watcher sits far enough away from the screen that the individual lines merge into one solid image.

  8. File:Resolution chart.svg - Wikipedia

    en.wikipedia.org/wiki/File:Resolution_chart.svg

    This table illustrates total horizontal and vertical detail via box size. It does not accurately reflect the screen shape (aspect ratio) of these formats, which is always stretched or squeezed to 4:3 or 16:9. Note that this chart illustrates visible resolution, not pixel count, which is why the 1080i box is not as tall as the 1080p box.

  9. Twip - Wikipedia

    en.wikipedia.org/wiki/Twip

    A pixel is a dot that represents the smallest graphical measurement on a screen. Twips are the default unit of measurement in Visual Basic (version 6 and earlier, prior to VB.NET). Converting between twips and screen pixels is achieved using the TwipsPerPixelX and TwipsPerPixelY properties [ 3 ] or the ScaleX and ScaleY methods.