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For example, in a chess endgame, a chess engine may build the game tree from the current position by applying all possible moves and use breadth-first search to find a win position for White. Implicit trees (such as game trees or other problem-solving trees) may be of infinite size; breadth-first search is guaranteed to find a solution node [ 1 ...
In computer science, tree traversal (also known as tree search and walking the tree) is a form of graph traversal and refers to the process of visiting (e.g. retrieving, updating, or deleting) each node in a tree data structure, exactly once. Such traversals are classified by the order in which the nodes are visited.
A level-order walk effectively performs a breadth-first search over the entirety of a tree; nodes are traversed level by level, where the root node is visited first, followed by its direct child nodes and their siblings, followed by its grandchild nodes and their siblings, etc., until all nodes in the tree have been traversed.
Dijkstra's algorithm (/ ˈ d aɪ k s t r ə z / DYKE-strəz) is an algorithm for finding the shortest paths between nodes in a weighted graph, which may represent, for example, a road network. It was conceived by computer scientist Edsger W. Dijkstra in 1956 and published three years later.
The choice of BFS is not constrained, as long as the output BFS tree is correct. The correctness of result is based on the comparison with result from referenced BFS. Because only 64 search key are sampled to runs kernel 2 and/or kernel 3, the result is also considered correct when this result is different from referenced result only because ...
Example of one of two shortest-path trees where the root vertex is the red square vertex. The edges in the tree are indicated with green lines while the two dashed lines are edges in the full graph but not in the tree. The numbers beside the vertices indicate the distance from the root vertex.
Several algorithms based on depth-first search compute strongly connected components in linear time.. Kosaraju's algorithm uses two passes of depth-first search. The first, in the original graph, is used to choose the order in which the outer loop of the second depth-first search tests vertices for having been visited already and recursively explores them if not.
This tree is known as a depth-first search tree or a breadth-first search tree according to the graph exploration algorithm used to construct it. [18] Depth-first search trees are a special case of a class of spanning trees called Trémaux trees, named after the 19th-century discoverer of depth-first search. [19]