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  2. Intersection curve - Wikipedia

    en.wikipedia.org/wiki/Intersection_curve

    One possibility to determine a polygon of points of the intersection curve of two surfaces is the marching method (see section References). It consists of two essential parts: The first part is the curve point algorithm, which determines to a starting point in the vicinity of the two surfaces a point on the intersection curve. The algorithm ...

  3. Surface-to-surface intersection problem - Wikipedia

    en.wikipedia.org/wiki/Surface-to-surface...

    The surface-to-surface intersection (SSI) problem is a basic workflow in computer-aided geometric design: Given two intersecting surfaces in R 3, compute all parts of the intersection curve. If two surfaces intersect, the result will be a set of isolated points, a set of curves, a set of overlapping surfaces, or any combination of these cases. [1]

  4. Intersection (geometry) - Wikipedia

    en.wikipedia.org/wiki/Intersection_(geometry)

    In geometry, an intersection is a point, line, or curve common to two or more objects (such as lines, curves, planes, and surfaces). The simplest case in Euclidean geometry is the line–line intersection between two distinct lines , which either is one point (sometimes called a vertex ) or does not exist (if the lines are parallel ).

  5. Adjunction formula - Wikipedia

    en.wikipedia.org/wiki/Adjunction_formula

    The genus of a curve C which is the complete intersection of two surfaces D and E in P 3 can also be computed using the adjunction formula. Suppose that d and e are the degrees of D and E, respectively. Applying the adjunction formula to D shows that its canonical divisor is (d − 4)H| D, which is the intersection product of (d − 4)H and D.

  6. Line-cylinder intersection - Wikipedia

    en.wikipedia.org/wiki/Line-cylinder_intersection

    Solving them as a system of two simultaneous equations finds the points which belong to both shapes, which is the intersection. The equations below were solved using Maple . This method has applications in computational geometry , graphics rendering , shape modeling , physics-based modeling , and related types of computational 3d simulations.

  7. Dupin's theorem - Wikipedia

    en.wikipedia.org/wiki/Dupin's_theorem

    Dupin's theorem is a tool for determining the curvature lines of a surface by intersection with suitable surfaces (see examples), without time-consuming calculation of derivatives and principal curvatures. The next example shows, that the embedding of a surface into a threefold orthogonal system is not unique.

  8. Steinmetz curve - Wikipedia

    en.wikipedia.org/wiki/Steinmetz_curve

    Steinmetz curves for various cases Steinmetz solid (intersection of two cylinders) involving Steinmetz curves (purple) A Steinmetz curve is the curve of intersection of two right circular cylinders of radii a {\displaystyle a} and b , {\displaystyle b,} whose axes intersect perpendicularly.

  9. Transversality (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Transversality_(mathematics)

    An intersection point between two arcs is transverse if and only if it is not a tangency, i.e., their tangent lines inside the tangent plane to the surface are distinct. In a three-dimensional space, two curves can be transverse only when they have empty intersection, since their tangent spaces could generate at most a two-dimensional space.