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The Mystique was a 64-bit 2D GUI and video accelerator (MGA1064SG) with 3D acceleration support. Mystique has " Matrox Simple Interface " (MSI) rendering API . It was one of many early products by add-in graphics board vendors that attempted to achieve good combined 2D & 3D performance for consumer-level personal computers.
Comparison of 5.1 (left) and Auro 11.1 (right) The Auro 11.1 cinema sound format is an extension of the existing 5.1 surround sound format by incorporating height and overhead channels to allow for placement and panning of sound in the horizontal and vertical axis.
Canabalt is a one-button endless runner designed by Adam Saltsman for the Experimental Gameplay Project in 2009. [9] The 2D side-scrolling video game was originally written as a Flash game, then ported to iOS, Android, PlayStation Portable, Ouya, and HTML5. An authorized version for the Commodore 64 was released on cartridge.
Runner2: Future Legend of Rhythm Alien (also known as simply Runner2) is a 2013 side-scrolling platformer developed by Gaijin Games. The game is the sequel to Bit.Trip Runner (2010) and was released as a downloadable title on PlayStation 3 , PlayStation Vita , Xbox 360 , Wii U , Microsoft Windows , OS X , Linux , and iOS .
Ghostrunner is a 2020 action platform video game co-developed by One more Level and Slipgate Ironworks, produced by 3D Realms, and co-published by 505 Games and All in! Games . The game was released for PlayStation 4 , Windows and Xbox One in October 2020, and Nintendo Switch in November 2020, followed by a next gen release for PlayStation 5 ...
Time Runner is a maze video game, similar to Konami's Amidar arcade game, published by Funsoft in 1981. It was written for the TRS-80 by Yves who also wrote a version for Atari 8-bit computers released the same year. [1] A port to the Commodore 64 by Scott Maxwell and Troy Lyndon was published in 1983. [2]
Originally, the game was set to be released as a LaserDisc game, with the game's graphics being overlaid over video footage showing the road and background scenery.. Whenever the player managed to outwit the Coyote - such as tricking him into running off a cliff - a sequence from one of the original Road Runner shorts showing that exact situation would be
The game is "inspired by the Vangelis soundtrack" of the 1982 Blade Runner movie. The publisher was unable to obtain rights to the actual movie, so the game was instead said to be based on the soundtrack. [2] The inlay stated that it was a "video game interpretation of the film score". [6]
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