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  2. Resident Evil 4 - Wikipedia

    en.wikipedia.org/wiki/Resident_Evil_4

    Resident Evil 4 [b] is a 2005 survival horror game developed and published by Capcom for the GameCube.Players control the special agent Leon S. Kennedy on a mission to rescue the US president's daughter, Ashley Graham, who has been kidnapped by a religious cult in rural Spain.

  3. Resident Evil 4: Ultimate HD Edition - Wikipedia

    en.wikipedia.org/?title=Resident_Evil_4:...

    Retrieved from "https://en.wikipedia.org/w/index.php?title=Resident_Evil_4:_Ultimate_HD_Edition&oldid=637828614"

  4. List of Resident Evil media - Wikipedia

    en.wikipedia.org/wiki/List_of_Resident_Evil_media

    The game revolves around the personal stories and tragedies in the Resident Evil series. The game is composed of four scenarios that retell and recapitulate the events of Resident Evil 2 and Resident Evil — Code: Veronica; A hidden scenario Darkness Falls focuses on Jack Krauser and serves as a prequel to Resident Evil 4

  5. Resident Evil 4 HD Project - Wikipedia

    en.wikipedia.org/wiki/Resident_Evil_4_HD_Project

    Resident Evil 4 HD Project is a mod for the Steam version of the survival horror video game Resident Evil 4. Created by a duo of modders, Albert Marin and Cris Morales, [1] its purpose is to update the original remaster to the most thorough level possible and provide a "definitive graphical experience". While in the planning stages since 2008 ...

  6. GameCube - Wikipedia

    en.wikipedia.org/wiki/GameCube

    The Nintendo GameCube [i] [j] is a home video game console developed and marketed by Nintendo.It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002.

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  8. Resident Evil: Afterlife - Wikipedia

    en.wikipedia.org/wiki/Resident_Evil:_Afterlife

    For slow motion scenes with bullets and drops of water, twin Phantom high-speed cameras were used which filmed 200 frames per second. [34] A fight scene with Wesker and Chris in the Resident Evil 5 game was recreated shot-by-shot for the film, and the Phantom cameras were used to create Wesker's superhuman speed which took about two days to ...

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