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  2. Chopsticks (hand game) - Wikipedia

    en.wikipedia.org/wiki/Chopsticks_(hand_game)

    The game's scores are tracked on the fingers of both hands. Chopsticks (sometimes called Calculator, or just Sticks) [citation needed] is a hand game for two or more players, in which players extend a number of fingers from each hand and transfer those scores by taking turns tapping one hand against another.

  3. Cohen's h - Wikipedia

    en.wikipedia.org/wiki/Cohen's_h

    Researchers have used Cohen's h as follows.. Describe the differences in proportions using the rule of thumb criteria set out by Cohen. [1] Namely, h = 0.2 is a "small" difference, h = 0.5 is a "medium" difference, and h = 0.8 is a "large" difference.

  4. Hand evaluation - Wikipedia

    en.wikipedia.org/wiki/Hand_evaluation

    The combined HCP count between two balanced hands is generally considered to be a good indication, all else being equal, of the number of tricks likely to be made by the partnership. The rule of thumb for games and slams in notrump is as follows: [2] [3] 25 HCP are necessary for game, i.e. 3 NT; 33 HCP are necessary for a small slam, i.e. 6 NT

  5. Rule of thumb - Wikipedia

    en.wikipedia.org/wiki/Rule_of_thumb

    Cartoon by James Gillray satirizing Sir Francis Buller, 1782: "Judge Thumb; or, Patent Sticks for Family Correction: Warranted Lawful!". A modern folk etymology [14] relates the phrase to domestic violence via an alleged rule under English common law which permitted wife-beating provided that the implement used was a rod or stick no thicker than a man's thumb. [6]

  6. 68–95–99.7 rule - Wikipedia

    en.wikipedia.org/wiki/68–95–99.7_rule

    In statistics, the 68–95–99.7 rule, also known as the empirical rule, and sometimes abbreviated 3sr, is a shorthand used to remember the percentage of values that lie within an interval estimate in a normal distribution: approximately 68%, 95%, and 99.7% of the values lie within one, two, and three standard deviations of the mean, respectively.

  7. Chisanbop - Wikipedia

    en.wikipedia.org/wiki/Chisanbop

    36 represented in chisanbop, where four fingers and a thumb are touching the table and the rest of the digits are raised. The three fingers on the left hand represent 10+10+10 = 30; the thumb and one finger on the right hand represent 5+1=6. Counting from 1 to 20 in Chisanbop. Each finger has a value of one, while the thumb has a value of five.

  8. Order of operations - Wikipedia

    en.wikipedia.org/wiki/Order_of_operations

    Calculators generally perform operations with the same precedence from left to right, [1] but some programming languages and calculators adopt different conventions. For example, multiplication is granted a higher precedence than addition, and it has been this way since the introduction of modern algebraic notation .

  9. 24 (puzzle) - Wikipedia

    en.wikipedia.org/wiki/24_(puzzle)

    The original version of 24 is played with an ordinary deck of playing cards with all the face cards removed. The aces are taken to have the value 1 and the basic game proceeds by having 4 cards dealt and the first player that can achieve the number 24 exactly using only allowed operations (addition, subtraction, multiplication, division, and parentheses) wins the hand.