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A metamodel is a model of a model, and metamodeling is the process of generating such metamodels. Thus metamodeling or meta-modeling is the analysis, construction, and development of the frames, rules, constraints, models, and theories applicable and useful for modeling a predefined class of problems.
Examples include a 3-dimensional scale model of a building or the scale drawings of the elevations or plans of a building. [1] In such cases the scale is dimensionless and exact throughout the model or drawing. The scale can be expressed in four ways: in words (a lexical scale), as a ratio, as a fraction and as a graphical (bar) scale.
Often, for example in tapestries, the modello is a design at a considerably reduced scale by the main artist, which is then (after approval by the patron) worked up into a full scale cartoon by the artist or others – probably his assistants; the Raphael Cartoons are much the most famous of the few surviving examples. The weavers then worked ...
The Google Art Project was a development of the virtual museum projects of the 1990s and 2000s, following the first appearance of online exhibitions with high-resolution images of artworks in 1995. In the late 1980s, art museum personnel began to consider how they could exploit the internet to achieve their institutions' missions through online ...
When part definition is defined mathematically via a solid model, the assertion that one cannot interrogate the model—the direct analog of "scaling the drawing"—becomes ridiculous; because when part definition is defined this way, it is not possible for a drawing or model to be "not to scale". A 2D pencil drawing can be inaccurately ...
The drawings they produce resemble, but also mimic mid-century gestural abstraction. The abstract drawings are produced by means of a motor-driven arm that holds drawing implements of the viewer’s choosing against a piece of paper. The result is a random composition of lines and dots in colours chosen by the user.
Facebook owner Meta said on Friday it was releasing a batch of new AI models from its research division, including a "Self-Taught Evaluator" that may offer a path toward less human involvement in ...
Oblique drawing is also the crudest "3D" drawing method but the easiest to master. One way to draw using an oblique view is to draw the side of the object in two dimensions, i.e. flat, and then draw the other sides at an angle of 45°, but instead of drawing the sides full size they are only drawn with half the depth creating 'forced depth ...