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In mathematics, a transformation, transform, or self-map [1] is a function f, usually with some geometrical underpinning, that maps a set X to itself, i.e. f: X → X. [ 2 ] [ 3 ] [ 4 ] Examples include linear transformations of vector spaces and geometric transformations , which include projective transformations , affine transformations , and ...
Geometric transformations can be distinguished into two types: active or alibi transformations which change the physical position of a set of points relative to a fixed frame of reference or coordinate system (alibi meaning "being somewhere else at the same time"); and passive or alias transformations which leave points fixed but change the ...
Transformation (function), concerning functions from sets to themselves. For functions in the broader sense, see function (mathematics). Affine transformation, in geometry; Linear transformation between modules in linear algebra. Also called a linear map. Transformation matrix which represent linear maps in linear algebra.
In mathematics, transformation geometry (or transformational geometry) is the name of a mathematical and pedagogic take on the study of geometry by focusing on groups ...
This is a list of transforms in mathematics. Integral transforms Abel transform ... Stieltjes transformation; Sumudu transform; Wavelet transform (integral)
In mathematics, an isometry (or congruence, or congruent transformation) is a distance-preserving transformation between metric spaces, usually assumed to be bijective. [ a ] The word isometry is derived from the Ancient Greek : ἴσος isos meaning "equal", and μέτρον metron meaning "measure".
The term monotonic transformation (or monotone transformation) may also cause confusion because it refers to a transformation by a strictly increasing function. This is the case in economics with respect to the ordinal properties of a utility function being preserved across a monotonic transform (see also monotone preferences ). [ 5 ]
In Euclidean geometry, a translation is a geometric transformation that moves every point of a figure, shape or space by the same distance in a given direction. A translation can also be interpreted as the addition of a constant vector to every point, or as shifting the origin of the coordinate system.