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Development Q&A. Lua Directory: C:\Users\{machine.username}\AppData\Roaming\Cherax\Lua
Copy int START_NEW_SCRIPT(string scriptName, int stackSize) Player GET_HOST_OF_THIS_SCRIPT() float GET_GLOBAL_F(int global) int GET_GLOBAL_I(int global) void SET ...
Copy void SET_VEHICLE_TYRE_SMOKE_COLOR(Vehicle vehicle, int r, int g, int b) Ped GET_PED_IN_VEHICLE_SEAT(Vehicle vehicle, int seatIndex, bool p2) void SET_VEHICLE_IS_STOLEN(Vehicle vehicle, bool isStolen) string GET_MOD_TEXT_LABEL(Vehicle vehicle, int modType, int modValue) string GET_MOD_SLOT_NAME(Vehicle vehicle, int modType) string GET_LIVERY_NAME(Vehicle vehicle, int liveryIndex) int GET ...
Copy void TASK_COMBAT_PED(Ped ped, Ped targetPed, int p2, int p3) void TASK_WANDER_STANDARD(Ped ped, float p1, int p2) void TASK_VEHICLE_DRIVE_WANDER(Ped ped, Vehicle vehicle, float speed, int drivingStyle) void TASK_START_SCENARIO_IN_PLACE(Ped ped, string scenarioName, int unkDelay, bool playEnterAnim) void TASK_START_SCENARIO_AT_POSITION(Ped ped, string scenarioName, float x, float y, float ...
Returns the current menu version. string get_menu_version() Previous trigger_script_event Next joaat.
Copy Ped GET_PLAYER_PED(Player player) Ped GET_PLAYER_PED_SCRIPT_INDEX(Player player) Ped PLAYER_PED_ID() Player PLAYER_ID() void SET_PLAYER_WANTED_LEVEL(Player player, int wantedLevel, bool disableNoMission) void SET_PLAYER_WANTED_LEVEL_NOW(Player player, bool p1) void SET_PLAYER_MODEL(Player player, Hash model) int GET_PLAYER_GROUP(Player player) bool IS_PLAYER_PLAYING(Player player) bool IS ...
Copy void REQUEST_NAMED_PTFX_ASSET(string fxName) bool HAS_NAMED_PTFX_ASSET_LOADED(string fxName) void REMOVE_NAMED_PTFX_ASSET(string fxName) void USE_PARTICLE_FX_ASSET(string name) int START_PARTICLE_FX_LOOPED_ON_ENTITY(string effectName, Entity entity, float xOffset, float yOffset, float zOffset, float xRot, float yRot, float zRot, float scale, bool xAxis, bool yAxis, bool zAxis) bool START ...
Copy bool DOES_ENTITY_EXIST(Entity entity) vec3 GET_ENTITY_COORDS(Entity entity) void SET_ENTITY_COORDS_NO_OFFSET(Entity entity, float xPos, float yPos, float zPos) vec3 GET_ENTITY_ROTATION(Entity entity, int rotationOrder) void SET_ENTITY_ROTATION(Entity entity, float pitch, float roll, float yaw, int rotationOrder, bool p5) void SET_ENTITY_HEADING(Entity entity, float heading) void SET ...
Copy int GET_WAYPOINT_BLIP_ENUM_ID() Blip GET_FIRST_BLIP_INFO_ID(int blipSprite) bool DOES_BLIP_EXIST(Blip blip) Blip GET_NEXT_BLIP_INFO_ID(int blipSprite) int GET ...