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Camp Lazlo: Leaky Lake Games: Game Boy Advance: Captain Planet and the Planeteers: Captain Planet and the Planeteers: NES, Amiga, Amstrad CPC, ZX Spectrum: Selected Cartoon Network shows: Cartoon Network Speedway: Game Boy Advance: Cartoon Network: Block Party: Game Boy Advance: Cartoon Network Racing: Nintendo DS, PS2: Cartoon Network Universe ...
The following is a list of video games based on comics. ... Alien vs. Predator 2 2D: Requiem (2007; ... Spider-Man Cartoon Maker (1995; Microsoft Windows)
This article gives a list of platformer series, i.e. video games of the "platformer" genre. There are both 2D and 3D variants of such games, with the latter becoming more prevalent from the 32/64-bit era and up to the present.
Video games based on anime and manga also known as anime-based games, this is a list of computer and video games that are based on manga or anime properties. The list does not include games based on western cartoons , which are separately listed at List of video games based on cartoons .
Game Boy Color Disney's The Little Mermaid II: Unknown: 2000: PlayStation The Little Mermaid II: Pinball Frenzy: Left Field Productions: 2000: Game Boy Color Snow White and the Seven Dwarfs: Planet Interactive: 2001: Game Boy Color Atlantis: The Lost Empire [54] [55] Eurocom, 3d6 Games: 2001: PlayStation Atlantis: The Lost Empire [56] [57] THQ ...
Pac-Man [a] is a video game series and media franchise developed, published and owned by Bandai Namco Entertainment, a video game publisher that was previously known as Namco. Entries have been developed by a wide array of other video game companies, including Midway Games , Atari and Mass Media, Inc. , and was created by Toru Iwatani .
A digital therapeutic video game is a digital treatment for a cognitive impairment, such as ADHD, delivered through the experience of a video game. These video games create immersive engagement that activates the brain networks selectively in order to improve cognitive function with strengthening over time.
2.5D Animation: A mix of 2D and 3D animation elements that emphasize the illusion of depth utilizing the pseudo-3D effect. [145] During the 1970s, the term "2.5D" started to gain recognition. [ 146 ] But its background comes from anime and manga during the 1920s where theatrical stage productions were popular. [ 147 ]