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When Kotlin was announced as an official Android development language at Google I/O in May 2017, it became the third language fully supported for Android, after Java and C++. [47] As of 2020, Kotlin is the most widely used language on Android, with Google estimating that 70% of the top 1,000 apps on the Play Store are written in Kotlin. Google ...
To reduce the amount of boilerplate, many frameworks have been developed, e.g. Lombok for Java. [7] The same code as above is auto-generated by Lombok using Java annotations , which is a form of metaprogramming :
Pages in category "Free software programmed in Kotlin" This category contains only the following page. This list may not reflect recent changes. F. Firefox Lockwise
Gradle is a build automation tool for multi-language software development. It manages tasks like compilation, packaging, testing, deployment, and publishing. Supported languages include Java (as well as JDK-based languages Kotlin, Groovy, Scala), C/C++, and JavaScript. [2]
A graphical user interface builder (or GUI builder), also known as GUI designer or sometimes RAD IDE, is a software development tool that simplifies the creation of GUIs by allowing the designer to arrange graphical control elements (often called widgets) using a drag-and-drop WYSIWYG editor. Without a GUI builder, a GUI must be built by ...
Microsoft Windows macOS Linux Operating System Version Microsoft Windows 8/10 (64-bit) macOS 10.14 Mojave or newer Any 64-bit Linux distribution that supports GNOME, KDE, or Unity; GNU C Library (glibc) 2.31 or later Required RAM 8 GB or more Free space 8 GB of available disk space minimum Minimum screen resolution
A 32-bit register can store 2 32 different values. The range of integer values that can be stored in 32 bits depends on the integer representation used. With the two most common representations, the range is 0 through 4,294,967,295 (2 32 − 1) for representation as an binary number, and −2,147,483,648 (−2 31) through 2,147,483,647 (2 31 − 1) for representation as two's complement.
"Don't repeat yourself" (DRY), also known as "duplication is evil", is a principle of software development aimed at reducing repetition of information which is likely to change, replacing it with abstractions that are less likely to change, or using data normalization which avoids redundancy in the first place.