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  2. Texture compression - Wikipedia

    en.wikipedia.org/wiki/Texture_compression

    Given the above, most texture compression algorithms involve some form of fixed-rate lossy vector quantization of small fixed-size blocks of pixels into small fixed-size blocks of coding bits, sometimes with additional extra pre-processing and post-processing steps. Block Truncation Coding is a very simple example of this family of algorithms.

  3. Category:Video games about size change - Wikipedia

    en.wikipedia.org/wiki/Category:Video_games_about...

    Download as PDF; Printable version; In other projects Wikidata item; Appearance. move to sidebar hide. Help ... Pages in category "Video games about size change"

  4. Image scaling - Wikipedia

    en.wikipedia.org/wiki/Image_scaling

    On fast hardware, these algorithms are suitable for gaming and other real-time image processing. These algorithms provide sharp, crisp graphics, while minimizing blur. Scaling art algorithms have been implemented in a wide range of emulators such as HqMAME and DOSBox, as well as 2D game engines and game engine recreations such as ScummVM. They ...

  5. Video game packaging - Wikipedia

    en.wikipedia.org/wiki/Video_game_packaging

    There was no standard size, but most were around 20 cm x 15 cm x 5 cm (around 8in x 6in x 2in). The greatly increasing box sizes may have been justified in some cases. Games such as flight simulators came with extremely large, thick manuals.

  6. List of alternate reality games - Wikipedia

    en.wikipedia.org/.../List_of_alternate_reality_games

    Images with coordenates from across the world posted on the game's official Subreddit [10] leaded to missing posters with phone numbers on them, that when called, revealed strange URLs, each one of them having a different puzzle to be solved, aside from a 503 page PDF, with 13 puzzles divided in chapters. Worldwide, but most players were from ...

  7. zstd - Wikipedia

    en.wikipedia.org/wiki/Zstd

    It is tunable with compression levels ranging from negative 7 (fastest) [6] to 22 (slowest in compression speed, but best compression ratio). Starting from version 1.3.2 (October 2017), zstd optionally implements very-long-range search and deduplication ( --long , 128 MiB window) similar to rzip or lrzip .

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