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  2. Reflection (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Reflection_(mathematics)

    A reflection through an axis. In mathematics, a reflection (also spelled reflexion) [1] is a mapping from a Euclidean space to itself that is an isometry with a hyperplane as the set of fixed points; this set is called the axis (in dimension 2) or plane (in dimension 3) of reflection.

  3. Reflection mapping - Wikipedia

    en.wikipedia.org/wiki/Reflection_mapping

    An environment texture mapped onto models of spoons, to give the illusion that they are reflecting the world around them. In computer graphics, reflection mapping or environment mapping [1] [2] [3] is an efficient image-based lighting technique for approximating the appearance of a reflective surface by means of a precomputed texture.

  4. Rotations and reflections in two dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotations_and_reflections...

    An xy-Cartesian coordinate system rotated through an angle to an x′y′-Cartesian coordinate system In mathematics, a rotation of axes in two dimensions is a mapping from an xy-Cartesian coordinate system to an x′y′-Cartesian coordinate system in which the origin is kept fixed and the x′ and y′ axes are obtained by rotating the x and ...

  5. Isometry - Wikipedia

    en.wikipedia.org/wiki/Isometry

    A reflection in a line is an opposite isometry, like R 1 or R 2 on the image. Translation T is a direct isometry: a rigid motion. [1] In mathematics, an isometry (or congruence, or congruent transformation) is a distance-preserving transformation between metric spaces, usually assumed to be bijective.

  6. Cube mapping - Wikipedia

    en.wikipedia.org/wiki/Cube_mapping

    Also, cube mapping provides a much larger capacity to support real-time rendering of reflections relative to sphere mapping because the combination of inefficiency and viewpoint dependency severely limits the ability of sphere mapping to be applied when there is a consistently changing viewpoint.

  7. Orthogonal transformation - Wikipedia

    en.wikipedia.org/wiki/Orthogonal_transformation

    Transformations with reflection are represented by matrices with a determinant of −1. This allows the concept of rotation and reflection to be generalized to higher dimensions. In finite-dimensional spaces, the matrix representation (with respect to an orthonormal basis ) of an orthogonal transformation is an orthogonal matrix .

  8. Reflection map - Wikipedia

    en.wikipedia.org/wiki/Reflection_map

    Reflection map may refer to: Reflection mapping in computer graphics; A reflection (mathematics), specifically an element of a reflection group; an element of a Weyl group; Reflection map (logic optimization), a conventional Gray code Karnaugh map in logic optimization

  9. Glide reflection - Wikipedia

    en.wikipedia.org/wiki/Glide_reflection

    Applying the glide reflection maps each left footprint into a right footprint and vice versa. In geometry, a glide reflection or transflection is a geometric transformation that consists of a reflection across a hyperplane and a translation ("glide") in a direction parallel to that hyperplane