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  2. Linear motion - Wikipedia

    en.wikipedia.org/wiki/Linear_motion

    The linear motion can be of two types: uniform linear motion, with constant velocity (zero acceleration); and non-uniform linear motion, with variable velocity (non-zero acceleration). The motion of a particle (a point-like object) along a line can be described by its position x {\displaystyle x} , which varies with t {\displaystyle t} (time).

  3. SciPy - Wikipedia

    en.wikipedia.org/wiki/SciPy

    SciPy (pronounced / ˈ s aɪ p aɪ / "sigh pie" [3]) is a free and open-source Python library used for scientific computing and technical computing. [4]SciPy contains modules for optimization, linear algebra, integration, interpolation, special functions, FFT, signal and image processing, ODE solvers and other tasks common in science and engineering.

  4. Speed - Wikipedia

    en.wikipedia.org/wiki/Speed

    The average speed of an object in an interval of time is the distance travelled by the object divided by the duration of the interval; [2] the instantaneous speed is the limit of the average speed as the duration of the time interval approaches zero. Speed is the magnitude of velocity (a vector), which indicates additionally the direction of ...

  5. Spacetime diagram - Wikipedia

    en.wikipedia.org/wiki/Spacetime_diagram

    Unlike a regular distance-time graph, the distance is displayed on the horizontal axis and time on the vertical axis. Additionally, the time and space units of measurement are chosen in such a way that an object moving at the speed of light is depicted as following a 45° angle to the diagram's axes.

  6. Object graph - Wikipedia

    en.wikipedia.org/wiki/Object_graph

    An object graph is a view of an object system at a particular point in time. Unlike a normal data model such as a Unified Modeling Language (UML) class diagram, which details the relationships between classes, the object graph relates their instances. Object diagrams are subsets of the overall object graph. Object-oriented applications contain ...

  7. Motion graphs and derivatives - Wikipedia

    en.wikipedia.org/wiki/Motion_graphs_and_derivatives

    Since the velocity of the object is the derivative of the position graph, the area under the line in the velocity vs. time graph is the displacement of the object. (Velocity is on the y-axis and time on the x-axis. Multiplying the velocity by the time, the time cancels out, and only displacement remains.)

  8. Smoothing - Wikipedia

    en.wikipedia.org/wiki/Smoothing

    In the case that the smoothed values can be written as a linear transformation of the observed values, the smoothing operation is known as a linear smoother; the matrix representing the transformation is known as a smoother matrix or hat matrix. [citation needed] The operation of applying such a matrix transformation is called convolution.

  9. Linear dynamical system - Wikipedia

    en.wikipedia.org/wiki/Linear_dynamical_system

    Linear dynamical systems can be solved exactly, in contrast to most nonlinear ones. Occasionally, a nonlinear system can be solved exactly by a change of variables to a linear system. Moreover, the solutions of (almost) any nonlinear system can be well-approximated by an equivalent linear system near its fixed points. Hence, understanding ...