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Solar 2 is an open world sandbox video game developed by Australian developer Jay Watts' video game studio, Murudai. It was released on 17 June 2011 on Steam for Microsoft Windows and on 19 June 2011 on Xbox Live Indie Games for the Xbox 360 .
The following are games and other software that have cleared the Steam Greenlight process which existed between August 2012 and June 2017; in Greenlight, developers can put up their game concepts (including screenshots, preview videos, and early builds) upon which community users can vote for these titles.
Sins of a Solar Empire was released without any form of copy protection, but a product key registered to an Impulse account was required for updates and multiplayer in the original game. The game had a development budget below one million dollars. [10] On November 16, 2011, Sins of a Solar Empire: Trinity was made available for purchase on Steam.
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The player can climb massive beasts, called Remnants. Solar Ash is an action-adventure platform game. The player controls the main character Rei, a Voidrunner within a black hole known as the Ultravoid, through a bright-neon colored, three-dimensional landscape, avoiding obstacles and attacking enemies with energy slashes and a phase-shifted and hard light sword, as Rei tries to save her planet.
Xain'd Sleena (ザインドスリーナ) is a combination platformer and scrolling shooter arcade video game produced by Technos in 1986. It was licensed for release outside of Japan by Taito. In the US, the game was published by Memetron, renamed to Solar Warrior. The European home computer ports renamed it to Soldier of Light.
Solar Winds was the first major title designed by James Schmalz. [8] As a young developer, his simple motivation was to develop a game that is fun to make. [9] He created Solar Winds based on inspiration from the game Star Control II, [8] as well as his love of the science fiction series Star Trek: The Next Generation. [9]
In 2003 a PlayStation 2 project known as Jet Moto: SOLAR was rumored to be in development by RedZone Interactive, but no press releases or gameplay information were released to the public. On April 4 in minor coverage by IGN , the game was confirmed to be cancelled, subsequently confirming its development. [ 18 ]