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Biology portal; These computer and video games base their gameplay on simulating ... Pages in category "Biological simulation video games" ... additional terms may ...
Biodome may refer to: . a closed ecological system; Bio-Dome, a 1996 movie starring Pauly Shore and Stephen Baldwin and directed by Jason Bloom.; the Montreal Biodome, a facility located in Montreal that allows visitors to walk through replicas of four ecosystems found in the Americas.
Bio-Dome is a 1996 American comedy film directed by Jason Bloom. It was produced by Motion Picture Corporation of America on a budget of $8.5 million and was distributed theatrically by Metro-Goldwyn-Mayer Pictures .
Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...
The player character is a robot who must examine a vast bio-dome space station which was mysteriously abandoned, despite still holding signs of life. [3] The player explores the vast side-scrolling maze of the space station, consisting of several large areas. At the beginning of the game, many areas are inaccessible, so the player must acquire ...
The Ooze (1995) developed by Sega Technical Institute where a scientist gets turned into a blob-like creature by a chemicals corporation seeking to unleash on the world a bioweapon in the form of a virus that only them possesses the cure for.
Canada Lynx at Montreal Biodome.. The Montreal Biodome (French: Biodôme de Montréal) is a museum of enclosed ecosystems located at Olympic Park in the Mercier–Hochelaga-Maisonneuve borough of Montreal, Quebec, Canada, that allows visitors to walk through replicas of four ecosystems found in the Americas.
The game is presented from the subjective first-person point of view. The biospheres live and breath in real-time - for instance plants grow as day and night passes. Decisions made in the game can have effects on both that enclosure and the other biodomes, and poor decisions can cause plant and animal life to die. [4]