Search results
Results from the WOW.Com Content Network
Bywords (1980–1985, reruns available on KY Channel and on KET.org) [9] Distinguished Kentuckian (1974–1992, reruns available on KY Channel and on KET.org) – interviews with people with notable accomplishments in Kentucky [10] East of Ninaveh (1986–87) Education Notebook (1987)
The series was expanded into other age groups and beyond games to include workbooks, direct-to-video films, mobile apps, and other media under the ownership of Knowledge Adventure, which later assumed the name JumpStart Games. A JumpStart online virtual world was officially launched in March 2009, offering a blend of educational content and ...
The Plot is a Patience game which is played with two decks of playing cards. [1] Rules. First, thirteen cards are dealt, squared up, and turned face up.
Kentucky Route Zero is a point-and-click adventure interactive fiction game developed by Cardboard Computer and published by Annapurna Interactive. [1] [2] The game follows the narrative of a truck driver named Conway and the strange people he meets as he tries to cross the mysterious Route Zero in Kentucky to make a final delivery for the antiques company for which he works.
The game can become quite tactical in open positions where the pieces on both sides are mobile. The strategic depth of the game, however, derives to a large extent from blocking strategies designed to limit the opponent's mobility. It can be advantageous to pin one or more enemy pieces against the side of board by moving in the second row or ...
Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!
Psychonauts is a 2005 platform game developed by Double Fine Productions and published by Majesco Entertainment for Microsoft Windows, Xbox and PlayStation 2.. Set in a retro-futuristic version of the 1980s, Psychonauts follows Razputin (Raz), a young boy gifted with psychic abilities, who runs away from a circus to try to sneak into a summer camp for those with similar powers to become a ...
The game is loosely based on the book The Message in the Haunted Mansion (1995). Message in a Haunted Mansion was a commercial success, with sales of 300,000 units and revenues of $5.5 million in the United States alone by August 2006. At the time, Edge named it the country's 64th-best-selling computer game of the 21st century.