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Character race is a descriptor used to describe the various sapient species and beings that make up the setting in modern fantasy and science fiction.In many tabletop role-playing games and video games, players may choose to be one of these creatures when creating their player character (PC) or encounter them as a non-player character (NPC).
The flexibility of the Dungeons & Dragons (D&D) game rules means that Dungeon Masters (DM) are free to create their own fantasy campaign settings.For those who wanted a pre-packaged setting in which to play, TSR, Wizards of the Coast (WotC), and other publishers have created many settings in which D&D games can be based; of these, the Forgotten Realms, an epic fantasy world, has been one of ...
The template takes arguments in triplets where the first argument is the contestant's name, the second argument is a comma-separated list of color keys, and the third is a comma-separated list of cell text. For example:
The player then chooses a species (such as a dwarf, elf, or human – called "race" prior to 5e 2024), [37] a character class (such as a fighter, rogue, or wizard), an alignment (a moral and ethical outlook), and other features to round out the character's abilities and backstory, which have varied in nature through differing editions.
Many races distrust or outright hate tieflings, seeing them as devil worshippers. Tiefling villains often live up to this reputation, whereas player characters have the choice to abandon this stereotype. In 4th edition and later, tieflings are a core character race [27] and have had their appearance altered from 3.5 and earlier. [14]
In May 2003 Races of Faerûn landed on the Amazon.ca bestseller list at number 42. [2] In June 2021 D&D Beyond criticized the book's approach to diversity in a blog post, writing, "Books such as third edition's Races of Faerun went through great pains to detail the myriad of human ethnicities. Unfortunately, concepts like inclusivity and ...
A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]
Since 1981, the module X1 The Isle of Dread [4] was included in the set as an example of an outdoor adventure in the Known World [3] that became the Mystara setting. 1013: Companion Rules [20] 15–25: Frank Mentzer: 1984: The Companion Rules further expanded what the PCs could do as they became rulers and influential adventurers.