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  2. Model-free (reinforcement learning) - Wikipedia

    en.wikipedia.org/wiki/Model-free_(reinforcement...

    In reinforcement learning (RL), a model-free algorithm is an algorithm which does not estimate the transition probability distribution (and the reward function) associated with the Markov decision process (MDP), [1] which, in RL, represents the problem to be solved. The transition probability distribution (or transition model) and the reward ...

  3. Reinforcement learning from human feedback - Wikipedia

    en.wikipedia.org/wiki/Reinforcement_learning...

    In machine learning, reinforcement learning from human feedback (RLHF) is a technique to align an intelligent agent with human preferences. It involves training a reward model to represent preferences, which can then be used to train other models through reinforcement learning .

  4. Neuroevolution of augmenting topologies - Wikipedia

    en.wikipedia.org/wiki/Neuroevolution_of...

    The competing conventions problem arises when there is more than one way of representing information in a phenotype. For example, if a genome contains neurons A, B and C and is represented by [A B C], if this genome is crossed with an identical genome (in terms of functionality) but ordered [C B A] crossover will yield children that are missing information ([A B A] or [C B C]), in fact 1/3 of ...

  5. BELBIC - Wikipedia

    en.wikipedia.org/wiki/BELBIC

    BELBIC (short for Brain Emotional Learning Based Intelligent Controller) is a controller algorithm inspired by the emotional learning process in the brain that is proposed by Caro Lucas, Danial Shahmirzadi and Nima Sheikholeslami.

  6. Restricted Boltzmann machine - Wikipedia

    en.wikipedia.org/wiki/Restricted_Boltzmann_machine

    Diagram of a restricted Boltzmann machine with three visible units and four hidden units (no bias units) A restricted Boltzmann machine (RBM) (also called a restricted Sherrington–Kirkpatrick model with external field or restricted stochastic Ising–Lenz–Little model) is a generative stochastic artificial neural network that can learn a probability distribution over its set of inputs.

  7. Automated machine learning - Wikipedia

    en.wikipedia.org/wiki/Automated_machine_learning

    Automated machine learning (AutoML) is the process of automating the tasks of applying machine learning to real-world problems. It is the combination of automation and ML. [1] AutoML potentially includes every stage from beginning with a raw dataset to building a machine learning model ready for deployment.

  8. FreeRTOS - Wikipedia

    en.wikipedia.org/wiki/FreeRTOS

    allocate and free with a very simple, fast, algorithm; a more complex but fast allocate and free algorithm with memory coalescence; an alternative to the more complex scheme that includes memory coalescence that allows a heap to be broken across multiple memory areas. and C library allocate and free with some mutual exclusion protection.

  9. Kernel method - Wikipedia

    en.wikipedia.org/wiki/Kernel_method

    Empirically, for machine learning heuristics, choices of a function that do not satisfy Mercer's condition may still perform reasonably if at least approximates the intuitive idea of similarity. [6] Regardless of whether k {\displaystyle k} is a Mercer kernel, k {\displaystyle k} may still be referred to as a "kernel".