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  2. Jigsaw (teaching technique) - Wikipedia

    en.wikipedia.org/wiki/Jigsaw_(teaching_technique)

    Students in jigsaw classrooms ("jigsaws") showed a decrease in prejudice and stereotyping, liked in-group and out-group members more, showed higher levels of self-esteem, performed better on standardized exams, liked school more, reduced absenteeism, and mixed with students of other races in areas other than the classroom compared to students in traditional classrooms ("trads").

  3. Student teams-achievement divisions - Wikipedia

    en.wikipedia.org/wiki/Student_teams-achievement...

    Student teams-achievement divisions (STAD) is a Cooperative learning strategy in which small groups of learners with different levels of ability work together to accomplish a shared learning goal. [1]

  4. Robert Slavin - Wikipedia

    en.wikipedia.org/wiki/Robert_Slavin

    Robert Edward Slavin was born in Bethesda, Maryland, on September 17, 1950. [1] His father, Joseph G. Slavin, worked as a clinical psychologist and headed the Washington School of Psychiatry; his mother, Miriam Crohn Slavin, was a housewife.

  5. Four stages of competence - Wikipedia

    en.wikipedia.org/wiki/Four_stages_of_competence

    In psychology, the four stages of competence, or the "conscious competence" learning model, relates to the psychological states involved in the process of progressing from incompetence to competence in a skill. People may have several skills, some unrelated to each other, and each skill will typically be at one of the stages at a given time.

  6. Jigsaw (company) - Wikipedia

    en.wikipedia.org/wiki/Jigsaw_(company)

    Jigsaw was expected to leverage more of Alphabet's engineering talent and resources to build more sophisticated products. [10] Jared Cohen, formerly with the Policy Planning Committee at the US State Department, was the CEO of Jigsaw until 2022. [11] In January 2023, Alphabet announced about 12,000 employees being laid off.

  7. Jigsaw (video game) - Wikipedia

    en.wikipedia.org/wiki/Jigsaw_(video_game)

    Jigsaw is an interactive fiction (IF) game, [b] [c] written by Graham Nelson in 1995. [d]The game begins on New Year's Eve of 1999, with the player discovering a time machine enabling them to travel throughout the twentieth century (including voyage of the Titanic, discovery of penicillin, codebreaking of the enigma machine during World War II, [1] opening of the Suez Canal, and the recording ...