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  2. FASTT Math - Wikipedia

    en.wikipedia.org/wiki/FASTT_Math

    FASTT Math allows students to customize their interface based on unlocking different skins, based their skill level and proficiency in solving equations in the program's assessments. [ 4 ] The software encourages daily use and provides regular assessments to determine the users skill level which is then rewarded, and allows for further ...

  3. Scholastic Corporation - Wikipedia

    en.wikipedia.org/wiki/Scholastic_Corporation

    On October 22, 2020, Scholastic celebrated its 100th anniversary. In 2005, Scholastic developed FASTT Math with Tom Snyder to help students with their proficiency with math skills, specifically being multiplication, division, addition, and subtraction through a series of games and memorization quizzes gauging the student's progress. [11]

  4. Tom Snyder (animator) - Wikipedia

    en.wikipedia.org/wiki/Tom_Snyder_(animator)

    Tom Snyder (born 1949) is an American animator, writer and producer known for the Squigglevision animation technique. His first success with this method was Dr. Katz, Professional Therapist, starring Jonathan Katz.

  5. Everyday Mathematics - Wikipedia

    en.wikipedia.org/wiki/Everyday_Mathematics

    Mental Math and Reflexes—These are brief (no longer than 5 min) sessions “…designed to strengthen children's number sense and to review and advance essential basic skills…” (Program Components 2003). Math Boxes—These are pages intended to have students routinely practice problems independently. Home Links—Everyday homework is sent ...

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    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  7. Chisanbop - Wikipedia

    en.wikipedia.org/wiki/Chisanbop

    The Chisanbop system. When a finger is touching the table, it contributes its corresponding number to a total. Chisanbop or chisenbop (from Korean chi (ji) finger + sanpŏp (sanbeop) calculation [1] 지산법/指算法), sometimes called Fingermath, [2] is a finger counting method used to perform basic mathematical operations.

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