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Algebra: direct input of inequalities, implicit polynomials, linear and quadratic equations; calculations with numbers, points and vectors Calculus : direct input of functions (including piecewise-defined); intersections and roots of functions; symbolic derivatives and integrals (built-in CAS); sliders as parameters
The primary difference between a computer algebra system and a traditional calculator is the ability to deal with equations symbolically rather than numerically. The precise uses and capabilities of these systems differ greatly from one system to another, yet their purpose remains the same: manipulation of symbolic equations .
A graphing-calculator plug-in is available for simple calculations and manipulations MathML MiraiMath: Yes Yes No Yes No Yes Yes No Java WYSIWYG Editor, Open Source. Can be used as alternative front end to GNU Octave: Yes MyTexPoint: No Yes No Yes Yes No No No a small free program for inserting LaTeX equations into PowerPoint with a screen-shot ...
These Calculators Make Quick Work of Standard Math, Accounting Problems, and Complex Equations Stephen Slaybaugh, Danny Perez, Alex Rennie May 21, 2024 at 2:44 PM
In it, geometrical shapes can be made, as well as expressions from the normal graphing calculator, with extra features. [8] In September 2023, Desmos released a beta for a 3D calculator, which added features on top of the 2D calculator, including cross products, partial derivatives and double-variable parametric equations. [9]
Each optical element (surface, interface, mirror, or beam travel) is described by a 2 × 2 ray transfer matrix which operates on a vector describing an incoming light ray to calculate the outgoing ray. Multiplication of the successive matrices thus yields a concise ray transfer matrix describing the entire optical system.
Genius (also known as the Genius Math Tool) is a free open-source numerical computing environment and programming language, [2] similar in some aspects to MATLAB, GNU Octave, Mathematica and Maple. Genius is aimed at mathematical experimentation rather than computationally intensive tasks. It is also very useful as just a calculator.
The Möller–Trumbore ray-triangle intersection algorithm, named after its inventors Tomas Möller and Ben Trumbore, is a fast method for calculating the intersection of a ray and a triangle in three dimensions without needing precomputation of the plane equation of the plane containing the triangle. [1]
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