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UV mapping. The application of a texture in the UV space related to the effect in 3D. A representation of the UV mapping of a cube. The flattened cube net may then be textured to texture the cube. UV mapping is the 3D modeling process of projecting a 3D model's surface to a 2D image for texture mapping. The letters "U" and "V" denote the axes ...
Texture mapping. Mapping a two-dimensional texture onto a 3D model. 1: 3D model without textures. 2: Same model with textures. Texture mapping[ 1][ 2][ 3] is a method for mapping a texture on a computer-generated graphic. "Texture" in this context can be high frequency detail, surface texture, or color .
Digital mockup. A digital mockup (or digital mock-up) is the digital description of a product, usually in three dimensions. The product design engineers, the manufacturing engineers, and the support engineers work together to create and manage the mock-up. As an extension it is also frequently referred to as digital prototyping or virtual ...
This template is used on a file of non-free 3d art. It can optionally be used to request a non-free use rationale. Usage {{Non-free 3D art}} When the image has rationale: {{Non-free 3D art|image has rationale=yes}} See also {{Photo of art}} {{Non-free use rationale 2
Mockup. In manufacturing and design, a mockup, or mock-up, is a scale or full-size model of a design or device, used for teaching, demonstration, design evaluation, promotion, and other purposes. A mockup may be a prototype if it provides at least part of the functionality of a system and enables testing of a design. [ 1]
Texel (graphics) Voronoi polygons for a group of texels. In computer graphics, a texel, texture element, or texture pixel is the fundamental unit of a texture map. [ 1] Textures are represented by arrays of texels representing the texture space, just as other images are represented by arrays of pixels . Texels can also be described by image ...
Normal mapping used to re-detail simplified meshes. This normal map is encoded in object space. In 3D computer graphics, normal mapping, or Dot3 bump mapping, is a texture mapping technique used for faking the lighting of bumps and dents – an implementation of bump mapping. It is used to add details without using more polygons. [1]
Special-purpose color spaces. The rg chromaticity space is used in computer vision applications, and shows the color of light (red, yellow, green, etc.), but not its intensity (dark, bright). LMS color space (long, medium, short), a perceptual color space based on the response functions of the cones in the retina of the eye.
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