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Add the plugin Essentials to your bukkit server (or any other plugin that allows spawning of mobs via commands), and type /spawnmob . In creative mode, click on the compass tab in your inventory, and scroll towards the bottom. You should see some "Spawn Eggs" with which you can use to spawn monsters; just right click a block while holding a ...
In 1.13+ versions of minecraft you still cannot /summon multiple entities, BUT you can execute a single command as multiple entities, which basically results in /summon-ing multiple entities with one command.
With normal /summon you cannot spawn multiple mobs at once. But you can do the {Age:6000} tag. To summarise the thread: You can add the tag Riding:{id:Item,Age:6000,Item:{id:1},Riding:{id:Zombie, to add an entity. So for 16, you can paste this 16 times (or copy this below):
They can be spawned using spawn eggs and commands. But they cannot spawn randomly naturally. I want these mobs to spawn randomly at different places only on random intervals. I've not yet tried anything as I'm not good with commands. The mod is a forge mod with the Minecraft version being 1.16.5. I want the mobs to spawn randomly using commands ...
so, the extra id's are obviously the armor, and the armor also have id's like I've, the id's have to have an order to them or else (this doesn't work) or else the zombie would wear the sword on its head and helmet on its feet :P.
I want the spider riding skeleton to be summoned near a specific player or nearest player or the mobs to go to the player position. I try to use "execute" but it summon the spider only. I play MC version 1.11.2. Sorry if this question was already answered. I searched, but I didn't find anything.
I want to be able to play survival mode on 1.8.0(with mods) without hostile mobs spawning but with hunger going down. Basically, I want the mobs to act like peaceful mode, but everything else to act like normal mode.
First you need to use a scoreboard to mark all the types of mobs you don't want spawning. Type this into chat: /scoreboard objectives add hostile dummy. Now connect these commands to a clock: /scoreboard players set @e[type=Zombie,r=50] hostile 1 /scoreboard players set @e[type=Skeleton,r=50] hostile 1
This allows us to enter a custom entity name directly into the command. The difference between the two versions is for whether you want to use a spawn event or not. For example, to replicate the JE command in the question: summon zombie CustomZombieNameHere ~ ~ ~ If you want to use a spawn event, it would look like this:
However, mobs count as both hostile ones (like creepers) and docile ones (like chickens). If you, for example, want sheep to survive in that area, change the command to this: /kill @e[type=!Player,type=!Sheep,r=RADIUS] So now, the command block will allow sheep to spawn in that area. If you wanted to add a pig, do the same for the entity type Pig: