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  2. Garbage collection (computer science) - Wikipedia

    en.wikipedia.org/wiki/Garbage_collection...

    Stop-and-copy garbage collection in a Lisp architecture: [1] Memory is divided into working and free memory; new objects are allocated in the former. When it is full (depicted), garbage collection is performed: All data structures still in use are located by pointer tracing and copied into consecutive locations in free memory.

  3. Tracing garbage collection - Wikipedia

    en.wikipedia.org/wiki/Tracing_garbage_collection

    Tracing garbage collection. In computer programming, tracing garbage collection is a form of automatic memory management that consists of determining which objects should be deallocated ("garbage collected") by tracing which objects are reachable by a chain of references from certain "root" objects, and considering the rest as "garbage" and ...

  4. Garbage (computer science) - Wikipedia

    en.wikipedia.org/wiki/Garbage_(computer_science)

    Garbage (computer science) In computer science, garbage includes data, objects, or other regions of the memory of a computer system (or other system resources), which will not be used in any future computation by the system, or by a program running on it. Because every computer system has a finite amount of memory, and most software produces ...

  5. Mark–compact algorithm - Wikipedia

    en.wikipedia.org/wiki/Mark–compact_algorithm

    Mark–compact algorithm. In computer science, a mark–compact algorithm is a type of garbage collection algorithm used to reclaim unreachable memory. Mark–compact algorithms can be regarded as a combination of the mark–sweep algorithm and Cheney's copying algorithm. First, reachable objects are marked, then a compacting step relocates the ...

  6. Reference counting - Wikipedia

    en.wikipedia.org/wiki/Reference_counting

    Reference counting. In computer science, reference counting is a programming technique of storing the number of references, pointers, or handles to a resource, such as an object, a block of memory, disk space, and others. In garbage collection algorithms, reference counts may be used to deallocate objects that are no longer needed.

  7. Persistent data structure - Wikipedia

    en.wikipedia.org/wiki/Persistent_data_structure

    Because persistent data structures are often implemented in such a way that successive versions of a data structure share underlying memory [38] ergonomic use of such data structures generally requires some form of automatic garbage collection system such as reference counting or mark and sweep. [39]

  8. Data structure - Wikipedia

    en.wikipedia.org/wiki/Data_structure

    A data structure known as a hash table.. In computer science, a data structure is a data organization and storage format that is usually chosen for efficient access to data. [1] [2] [3] More precisely, a data structure is a collection of data values, the relationships among them, and the functions or operations that can be applied to the data, [4] i.e., it is an algebraic structure about data.

  9. Cheney's algorithm - Wikipedia

    en.wikipedia.org/wiki/Cheney's_algorithm

    Cheney's algorithm. Cheney's algorithm, first described in a 1970 ACM paper by C.J. Cheney, is a stop and copy method of tracing garbage collection in computer software systems. In this scheme, the heap is divided into two equal halves, only one of which is in use at any one time. Garbage collection is performed by copying live objects from one ...