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Strafing in video games is a maneuver which involves moving a controlled character or entity sideways relative to the direction it is facing. This may be done for a variety of reasons, depending on the type of game; for example, in a first-person shooter, strafing would allow one to continue tracking and firing at an opponent while moving in another direction.
Jump Bug [a] is a 1981 scrolling shooter platform game developed by Alpha Denshi under contract for Hoei Corporation. [4] It was distributed in arcades by Sega in Japan and Europe, and by Rock-Ola in North America. [1] The player controls a bouncing Volkswagen-esque car in a forced scrolling world. The car can eliminate enemies by shooting them ...
The jump from single-screen or flip-screen graphics to scrolling graphics during the golden age of arcade games was a pivotal leap in game design, comparable to the move to 3D graphics during the fifth generation. [1] Hardware support of smooth scrolling backgrounds is built into many arcade video games, some game
Scrolling may take place in discrete increments (perhaps one or a few lines of text at a time), or continuously (smooth scrolling). Frame rate is the speed at which an entire image is redisplayed. It is related to scrolling in that changes to text and image position can only happen as often as the image can be redisplayed.
The scroll wheel is placed horizontally between the mouse buttons and commonly uses vertical scrolling, wherein rolling the wheel from the bottom side to the top is known as scrolling "upward" or "forward", while the reverse, i.e. rolling the wheel from the top side to the bottom, is known as scrolling "downward" or "backward".
Side-scrolling role-playing video games (2 C, 56 P) Pages in category "Side-scrolling video games" The following 200 pages are in this category, out of approximately 529 total.
A mouse click is the action of pressing (i.e. 'clicking', an onomatopoeia) a button to trigger an action, usually in the context of a graphical user interface (GUI). “Clicking” an onscreen button is accomplished by pressing on the real mouse button while the pointer is placed over the onscreen button's icon.
An early example of this was Konami's Antarctic Adventure, [68] where the player controls a penguin in a forward-scrolling third-person perspective while having to jump over pits and obstacles. [ 68 ] [ 69 ] [ 70 ] Originally released in 1983 for the MSX computer, it was subsequently ported to various platforms the following year, [ 70 ...