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Jeff Minter (born 22 April 1962) is an English video game designer and programmer who often goes by the name Yak.He is the founder of software house Llamasoft and has created dozens of games during his career, which began in 1981 with games for the ZX80. [2]
Free and open-source software portal; This is a category of articles relating to 2D animation software which can be freely used, copied, studied, modified, and redistributed by everyone that obtains a copy: "free software" or "open source software".
Lewis Packwood of Rock Paper Shotgun found that even some missteps such as Mama Llama were interesting in context of Minter's career. [9] Ollie Reynolds of Nintendo Life found the package was not as broad as Atari 50 or as focused as The Making of Karateka, but still strong as "Jeff Minter's is a much more intimate story". [11]
3D Movie Maker: MIT License: 1995 March 18, 1995 Akeytsu: Commercial proprietary software: Aladdin4D: Commercial proprietary software: ongoing Anim8or: Freeware: Autodesk 3ds Max: Trialware: April 1996 ongoing Autodesk Maya: Trialware: February 1, 1998 ongoing Autodesk MotionBuilder: Trialware: Autodesk Softimage: Discontinued 2000 2015 Blender ...
Synfig Studio (also known as Synfig) is a free and open-source vector-based 2D animation software. [3] It is created by Robert Quattlebaum [ 4 ] with additional contributions by Adrian Bentley. Synfig began as the custom animation platform for Voria Studios (now defunct), [ 5 ] and in 2005 was released as free / open source software, under GNU ...
Free 2D animation software (9 P) Free 3D animation software (4 P) Pages in category "Free animation software" The following 2 pages are in this category, out of 2 total.
Krita (/ ˈ k r iː t ə / KREE-tə) [6] is a free and open-source raster graphics editor designed primarily for digital art and 2D animation.Originally created for Linux, the software also runs on Windows, macOS, Haiku, Android, and ChromeOS, and features an OpenGL-accelerated canvas, colour management support, an advanced brush engine, non-destructive layers and masks, group-based layer ...
The software [displayed] and [edited] images in several standard formats, including PC Paintbrush (PCX) and GIF." [ 4 ] Award-winning animator Tom Guthery claims that by using GRASP in 1990 his early animated computer programs "[gave] smooth movement and detailed animation to a degree that many programmers had thought impossible at the time".