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Sega's logo since 1975. The history of Sega, a Japanese multinational video game and entertainment company, has roots tracing back to American Standard Games in 1940 and Service Games of Japan in the 1950s.
Sega Corporation [a] [b] is a Japanese multinational video game company and subsidiary of Sega Sammy Holdings headquartered in Shinagawa, Tokyo.It produces several multi-million-selling game franchises for arcades and consoles, including Sonic the Hedgehog, Angry Birds, Phantasy Star, Puyo Puyo, Super Monkey Ball, Total War, Virtua Fighter, Megami Tensei, Sakura Wars, Persona, and Yakuza.
View history; Tools. Tools. move to sidebar hide. Actions ... Sega Logo. Sega's company logo. Sega Task Force (Historical and present) ...
Sega of America, Bohbot Entertainment, Reteitalia S.p.A., Telecinco: North American rights co-owned with EMBA Media Associates with distribution through 41 Entertainment: Sonic the Hedgehog: 1993–94: ABC Italia 1 Telecinco: Sega of America, Reteitalia S.p.A., Telecinco: Season 3 was planned before it was cancelled by ABC [9] Madeline: 1993 ...
Gaming developers at Sega of America appear to have leveled up. This past Tuesday, the union members in the North American section of the company made history when ratifying their contract.It’s ...
The company is also known for their Print Club arcade machines, which are selfie photo sticker booths in East Asia. Atlus was established in April 1986 and spent its early years as a video game developer for other companies. It became a video game publisher of its own in 1989. The company was acquired by Index Corporation in October 2010. After ...
In 1978, Sega Enterprises acquired a distribution company, Essco Tdg., that was founded by Hayao Nakayama and an arcade game manufacturer, Gremlin Industries. After the death of Bluhdorn, Gulf+Western wanted to sell off manufacturing assets, including Sega. Consequently, Sega's United States assets were sold to Bally Manufacturing Corporation.
Square instead agreed to a business alliance with Namco. Following this, Namco then approached Sega, a company struggling to stay afloat after the commercial failure of the Dreamcast. [176] Sega's development teams and extensive catalog of properties caught Namco's interest, and believed a merge could allow the two to increase their ...