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JumpStart Adventures 3rd Grade: Mystery Mountain is a personal computer game in Knowledge Adventure's JumpStart series of educational software. As the title suggests, the game is intended to teach a third grade curriculum. This is the only version of this game created and, unusually for Knowledge Adventure, was still being sold over fifteen ...
Educational software, as the name implies, are a subset of educational games which attempt to teach the user using the game as a vehicle. Most of these types of games target young user from the ages of about three years to mid-teens; past the mid-teens, subjects become so complex (e.g. Calculus) that teaching via a game may be impractical.
Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...
A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).
Marlin is open source firmware originally designed for RepRap project FDM (fused deposition modeling) 3D printers using the Arduino platform. [1] [2] [3]Marlin supports many different types of 3D printing robot platforms, including basic Cartesian, Core XY, Delta, and SCARA printers, as well as some other less conventional designs like Hangprinter [2] [4] and Beltprinter.
Creality (simplified Chinese: 创想三维; traditional Chinese: 創想三維; pinyin: Chuàngxiǎng sānwéi; lit. 'Create and think 3D'), officially known as Shenzhen Creality 3D Technology Co, Ltd. , is a Chinese 3D printer manufacturing company established in 2014, [ 1 ] [ 2 ] with headquarters located in Shenzhen .
These are educational video games intended for children between the ages of 3 and 17. While most of these games have an EC (Early Childhood) rating according to the ESRB, some of these games have a K-A/E (Everyone) rating.
JumpStart Games (previously Knowledge Adventure) Davidson & Associates (merged with Knowledge Adventure) SoftKey (acquired by Mattel, then Riverdeep) Brøderbund (acquired by Softkey) The Learning Company (acquired by SoftKey) Creative Wonders (acquired by the Learning Company) MECC (acquired by Softkey) Edmark (acquired by Riverdeep)
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