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  2. C syntax - Wikipedia

    en.wikipedia.org/wiki/C_syntax

    A snippet of C code which prints "Hello, World!". The syntax of the C programming language is the set of rules governing writing of software in C. It is designed to allow for programs that are extremely terse, have a close relationship with the resulting object code, and yet provide relatively high-level data abstraction.

  3. Associative array - Wikipedia

    en.wikipedia.org/wiki/Associative_array

    The program can create a complete text representation of any group of objects by calling these methods, which are almost always already implemented in the base associative array class. [ 23 ] For programs that use very large data sets, this sort of individual file storage is not appropriate, and a database management system (DB) is required.

  4. Array slicing - Wikipedia

    en.wikipedia.org/wiki/Array_slicing

    Thus, if we have a vector containing elements (2, 5, 7, 3, 8, 6, 4, 1), and we want to create an array slice from the 3rd to the 6th items, we get (7, 3, 8, 6). In programming languages that use a 0-based indexing scheme, the slice would be from index 2 to 5. Reducing the range of any index to a single value effectively eliminates that index.

  5. Array programming - Wikipedia

    en.wikipedia.org/wiki/Array_programming

    While scalar languages like C do not have native array programming elements as part of the language proper, this does not mean programs written in these languages never take advantage of the underlying techniques of vectorization (i.e., utilizing a CPU's vector-based instructions if it has them or by using multiple CPU cores).

  6. Index notation - Wikipedia

    en.wikipedia.org/wiki/Index_notation

    A vector treated as an array of numbers by writing as a row vector or column vector (whichever is used depends on convenience or context): = (), = Index notation allows indication of the elements of the array by simply writing a i, where the index i is known to run from 1 to n, because of n-dimensions. [1]

  7. Computer Graphics: Principles and Practice - Wikipedia

    en.wikipedia.org/wiki/Computer_Graphics:...

    The second edition, [1] published 1990, was completely rewritten and covered 2D and 3D raster and vector graphics, user interfaces, geometric modeling, anti-aliasing, advanced rendering algorithms and an introduction to animation.

  8. 2D computer graphics - Wikipedia

    en.wikipedia.org/wiki/2D_computer_graphics

    2D computer graphics started in the 1950s, based on vector graphics devices. These were largely supplanted by raster-based devices in the following decades. The PostScript language and the X Window System protocol were landmark developments in the field.

  9. Pairing function - Wikipedia

    en.wikipedia.org/wiki/Pairing_function

    A pairing function can usually be defined inductively – that is, given the n th pair, what is the (n+1) th pair? The way Cantor's function progresses diagonally across the plane can be expressed as (,) + = (, +).