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  2. Delta-v budget - Wikipedia

    en.wikipedia.org/wiki/Delta-v_budget

    Delta-v in feet per second, and fuel requirements for a typical Apollo Lunar Landing mission. In astrodynamics and aerospace, a delta-v budget is an estimate of the total change in velocity (delta-v) required for a space mission. It is calculated as the sum of the delta-v required to perform each propulsive maneuver needed during

  3. Orbital inclination change - Wikipedia

    en.wikipedia.org/wiki/Orbital_inclination_change

    In some cases, it can require less total delta-v to raise the satellite into a higher orbit, change the orbit plane at the higher apogee, and then lower the satellite to its original altitude. [ 1 ] For the most efficient example mentioned above, targeting an inclination at apoapsis also changes the argument of periapsis .

  4. Delta-v - Wikipedia

    en.wikipedia.org/wiki/Delta-v

    Delta-v is typically provided by the thrust of a rocket engine, but can be created by other engines. The time-rate of change of delta-v is the magnitude of the acceleration caused by the engines, i.e., the thrust per total vehicle mass. The actual acceleration vector would be found by adding thrust per mass on to the gravity vector and the ...

  5. Bi-elliptic transfer - Wikipedia

    en.wikipedia.org/wiki/Bi-elliptic_transfer

    The magnitude of the required delta-v for this burn is =. When the apoapsis of the first transfer ellipse is reached at a distance r b {\displaystyle r_{b}} from the primary, a second prograde burn (mark 2) raises the periapsis to match the radius of the target circular orbit, putting the spacecraft on a second elliptic trajectory (orange half ...

  6. Orbital maneuver - Wikipedia

    en.wikipedia.org/wiki/Orbital_maneuver

    From the initial orbit, a delta-v is applied boosting the spacecraft into the first transfer orbit with an apoapsis at some point away from the central body. At this point, a second delta-v is applied sending the spacecraft into the second elliptical orbit with periapsis at the radius of the final desired orbit, where a third delta-v is ...

  7. Aerobraking - Wikipedia

    en.wikipedia.org/wiki/Aerobraking

    In the space simulation sandbox game Kerbal Space Program, this is a common method of reducing a craft's orbital speed. It is sometimes humorously referred to as "aerobreaking", because the high drag sometimes causes large crafts to split in several parts.

  8. One Knock. Two Men. One Bullet. - The Huffington Post

    projects.huffingtonpost.com/bryan-yeshion...

    A witness first saw the gun poking through a crack between the apartment door and the frame. There had been a knock and an eerie silence, then an attempt by two men to force the door open.

  9. Kerbal Space Program - Wikipedia

    en.wikipedia.org/wiki/Kerbal_Space_Program

    Kerbal Space Program 2 planned to build on the sandbox features of its predecessor, Kerbal Space Program, by adding elements such as new propulsion methods (e.g. the Orion drive), habitation modules for building on-surface, orbital and planetary colonies, a multiplayer mode, as well as interstellar travel [81] [82] throughout the course of its ...