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  2. Computational fluid dynamics - Wikipedia

    en.wikipedia.org/wiki/Computational_fluid_dynamics

    A computer simulation of high velocity air flow around the Space Shuttle during re-entry A simulation of the Hyper-X scramjet vehicle in operation at Mach-7. The fundamental basis of almost all CFD problems is the Navier–Stokes equations, which define many single-phase (gas or liquid, but not both) fluid flows.

  3. RealFlow - Wikipedia

    en.wikipedia.org/wiki/RealFlow

    RealFlow is a fluid and dynamics simulation tool for the 3D and visual effects industry, developed by Next Limit Technologies in Madrid, Spain. This stand-alone application can be used in conjunction with other 3D programs to simulate fluids, water surfaces, fluid-solid interactions, rigid bodies, soft bodies and meshes.

  4. Fluid animation - Wikipedia

    en.wikipedia.org/wiki/Fluid_animation

    Simulation of two fluids with different viscosities. The development of fluid animation techniques based on the Navier–Stokes equations began in 1996, when Nick Foster and Dimitris Metaxas [3] implemented solutions to 3D Navier-Stokes equations in a computer graphics context, basing their work on a scientific CFD paper by Harlow and Welch from 1965. [4]

  5. List of computer simulation software - Wikipedia

    en.wikipedia.org/wiki/List_of_computer...

    ADINA - engineering simulation software for structural, fluid, heat transfer, and multiphysics problems. ACSL and acslX - an advanced continuous simulation language. Algodoo - 2D physics simulator focused on the education market that is popular with younger users.

  6. Lattice Boltzmann methods - Wikipedia

    en.wikipedia.org/wiki/Lattice_Boltzmann_methods

    The lattice Boltzmann methods (LBM), originated from the lattice gas automata (LGA) method (Hardy-Pomeau-Pazzis and Frisch-Hasslacher-Pomeau models), is a class of computational fluid dynamics (CFD) methods for fluid simulation.

  7. Gerris (software) - Wikipedia

    en.wikipedia.org/wiki/Gerris_(software)

    Following a redesign of the software organization, Gerris became Basilisk, [17] which allows one to develop its own solver (not necessarily in fluid mechanics) using various data structures (including of course the quadtree/octree) and optimized operators for iteration, derivation, etc. Solvers are written in C, more specifically the Basilisk C ...

  8. Smoothed-particle hydrodynamics - Wikipedia

    en.wikipedia.org/wiki/Smoothed-particle...

    Schematic view of an SPH convolution Flow around cylinder with free surface modelled with SPH. See [1] for similar simulations.. Smoothed-particle hydrodynamics (SPH) is a computational method used for simulating the mechanics of continuum media, such as solid mechanics and fluid flows.

  9. OE-Cake! - Wikipedia

    en.wikipedia.org/wiki/OE-Cake!

    OE-Cake, OE-CAKE! or OE Cake is a 2D fluid physics sandbox application used to demonstrate the multi-physics simulation of the Octave Engine created by Prometech Software Inc. It was one of the first engines with the ability to realistically process water and other materials in real-time.

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