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  2. Skeletal animation - Wikipedia

    en.wikipedia.org/wiki/Skeletal_animation

    As described in an instructional article by Josh Petty: [3] Rigging is making our characters able to move. The process of rigging is we take that digital sculpture, and we start building the skeleton, the muscles, and we attach the skin to the character, and we also create a set of animation controls, which our animators use to push and pull the body around.

  3. List of common 3D test models - Wikipedia

    en.wikipedia.org/wiki/List_of_common_3D_test_models

    The Utah 3D Animation Repository, a small collection of animated 3D models; scene collection, by Physically Based Rendering Toolkit: a number of interesting scenes to render with global illumination; MGF Example Scenes, a small collection of some indoor 3D scenes; archive3D, a collection of 3D models; 3DModels, a collection of vehicle 3D models

  4. raylib - Wikipedia

    en.wikipedia.org/wiki/Raylib

    Raylib (stylized as raylib) is a cross-platform open-source software development library.The library was made to create graphical applications and games. [3] [4]The library is designed to be suited for prototyping, tooling, graphical applications, embedded systems, and education.

  5. 3D rendering - Wikipedia

    en.wikipedia.org/wiki/3D_rendering

    3D rendering is the 3D computer graphics process of converting 3D models into 2D images on a computer. 3D renders may include photorealistic effects or non-photorealistic styles. Rendering methods [ edit ]

  6. Stage3D - Wikipedia

    en.wikipedia.org/wiki/Stage3D

    Stage3D (codenamed Molehill [1]) is an Adobe Flash Player API for rendering interactive 3D graphics with GPU-acceleration, within Flash games and applications. Flash Player or AIR applications written in ActionScript 3 may use Stage3D to render 3D graphics, [2] and such applications run natively on Windows, Mac OS X, Linux, Apple iOS and Google ...

  7. Template:3D computer graphics - Wikipedia

    en.wikipedia.org/wiki/Template:3D_computer_graphics

    Three-dimensional (3D) computer graphics; Fundamentals; Modeling; Scanning; Rendering; Printing; Primary uses; 3D models; Computer-aided design; Graphic design; Video ...

  8. GigaMesh Software Framework - Wikipedia

    en.wikipedia.org/wiki/GigaMesh_Software_Framework

    The GigaMesh Software Framework is a free and open-source software for display, editing and visualization of 3D-data typically acquired with structured light or structure from motion. [ 3 ] It provides numerous functions for analysis of archaeological objects like cuneiform tablets , ceramics [ 4 ] [ 5 ] or converted LiDAR data. [ 6 ]

  9. Ray marching - Wikipedia

    en.wikipedia.org/wiki/Ray_marching

    Ray marching is a class of rendering methods for 3D computer graphics where rays are traversed iteratively, effectively dividing each ray into smaller ray segments, sampling some function at each step. For example, in volume ray casting the function would access data points from a 3D scan. In Sphere tracing, the function estimates a distance to ...