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  2. Speedometer - Wikipedia

    en.wikipedia.org/wiki/Speedometer

    A virtual speedometer is a computer-generated tool that displays the current speed of a vehicle or object. The virtual speedometer typically calculates the object's speed based on the distance it travels over time. Such speedometers are programmed using programming languages such as HTML, CSS, and Javascript.

  3. Fourth, fifth, and sixth derivatives of position - Wikipedia

    en.wikipedia.org/wiki/Fourth,_fifth,_and_sixth...

    Snap, [6] or jounce, [2] is the fourth derivative of the position vector with respect to time, or the rate of change of the jerk with respect to time. [4] Equivalently, it is the second derivative of acceleration or the third derivative of velocity, and is defined by any of the following equivalent expressions: = ȷ = = =.

  4. Speed - Wikipedia

    en.wikipedia.org/wiki/Speed

    The average speed of an object in an interval of time is the distance travelled by the object divided by the duration of the interval; [2] the instantaneous speed is the limit of the average speed as the duration of the time interval approaches zero. Speed is the magnitude of velocity (a vector), which indicates additionally the direction of ...

  5. Dead reckoning - Wikipedia

    en.wikipedia.org/wiki/Dead_reckoning

    The basic formula for DR is Distance = Speed x Time. An aircraft flying at 250 knots airspeed for 2 hours has flown 500 nautical miles through the air. The wind triangle is used to calculate the effects of wind on heading and airspeed to obtain a magnetic heading to steer and the speed over the ground (groundspeed).

  6. Motion graphs and derivatives - Wikipedia

    en.wikipedia.org/wiki/Motion_graphs_and_derivatives

    Since the velocity of the object is the derivative of the position graph, the area under the line in the velocity vs. time graph is the displacement of the object. (Velocity is on the y-axis and time on the x-axis. Multiplying the velocity by the time, the time cancels out, and only displacement remains.)

  7. Velocity - Wikipedia

    en.wikipedia.org/wiki/Velocity

    At any particular time t, it can be calculated as the derivative of the position with respect to time: [2] = =. From this derivative equation, in the one-dimensional case it can be seen that the area under a velocity vs. time ( v vs. t graph) is the displacement, s .

  8. Displacement (geometry) - Wikipedia

    en.wikipedia.org/wiki/Displacement_(geometry)

    In considering motions of objects over time, the instantaneous velocity of the object is the rate of change of the displacement as a function of time. The instantaneous speed, then, is distinct from velocity, or the time rate of change of the distance travelled along a specific path. The velocity may be equivalently defined as the time rate of ...

  9. Newton's laws of motion - Wikipedia

    en.wikipedia.org/wiki/Newton's_laws_of_motion

    The speed attained during free fall is proportional to the elapsed time, and the distance traveled is proportional to the square of the elapsed time. [39] Importantly, the acceleration is the same for all bodies, independently of their mass. This follows from combining Newton's second law of motion with his law of universal gravitation.