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  2. Algorithm - Wikipedia

    en.wikipedia.org/wiki/Algorithm

    Algorithm design is a method or mathematical process for problem-solving and engineering algorithms. The design of algorithms is part of many solution theories, such as divide-and-conquer or dynamic programming within operation research .

  3. CFOP method - Wikipedia

    en.wikipedia.org/wiki/CFOP_method

    The J, T, F, and R-perms are all valid substitutes for the A-perm, while the N, V and Y-perm can do the same job as the E-perm. Even fewer algorithms can be used to solve PLL (as few as two, such as the A-perm and U-perm) at the expense of having to repeat these algorithms to solve other cases, with additional "looks" to identify the next step. [8]

  4. Maze-solving algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze-solving_algorithm

    Robot in a wooden maze. A maze-solving algorithm is an automated method for solving a maze.The random mouse, wall follower, Pledge, and Trémaux's algorithms are designed to be used inside the maze by a traveler with no prior knowledge of the maze, whereas the dead-end filling and shortest path algorithms are designed to be used by a person or computer program that can see the whole maze at once.

  5. Sudoku solving algorithms - Wikipedia

    en.wikipedia.org/wiki/Sudoku_solving_algorithms

    The algorithm (and therefore the program code) is simpler than other algorithms, especially compared to strong algorithms that ensure a solution to the most difficult puzzles. The disadvantage of this method is that the solving time may be slow compared to algorithms modeled after deductive methods.

  6. Optimal solutions for the Rubik's Cube - Wikipedia

    en.wikipedia.org/wiki/Optimal_solutions_for_the...

    By combining the worst-case scenarios for each part of these algorithms, the typical upper bound was found to be around 100. Perhaps the first concrete value for an upper bound was the 277 moves mentioned by David Singmaster in early 1979. He simply counted the maximum number of moves required by his cube-solving algorithm.

  7. Algorithmic technique - Wikipedia

    en.wikipedia.org/wiki/Algorithmic_technique

    There are several broadly recognized algorithmic techniques that offer a proven method or process for designing and constructing algorithms. Different techniques may be used depending on the objective, which may include searching, sorting, mathematical optimization, constraint satisfaction, categorization, analysis, and prediction.

  8. List of algorithms - Wikipedia

    en.wikipedia.org/wiki/List_of_algorithms

    An algorithm is fundamentally a set of rules or defined procedures that is typically designed and used to solve a specific problem or a broad set of problems.. Broadly, algorithms define process(es), sets of rules, or methodologies that are to be followed in calculations, data processing, data mining, pattern recognition, automated reasoning or other problem-solving operations.

  9. Methods of computing square roots - Wikipedia

    en.wikipedia.org/wiki/Methods_of_computing...

    If the square root has an expansion that terminates, the algorithm terminates after the last digit is found. Thus, it can be used to check whether a given integer is a square number. The algorithm works for any base, and naturally, the way it proceeds depends on the base chosen. Disadvantages are: It becomes unmanageable for higher roots.