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The prefix will be interpreted in the scope of the current animation element. attributeType = "CSS | XML | auto" specifies the namespace in which the target attribute and its associated values are defined. CSS specifies that the value of ‘attributeName’ is the name of a CSS property defined as animatable in this specification.
Scalable Vector Graphics is a markup language for graphics proposed by the W3C that can support rich graphics for web and mobile applications. While SVG is not a user interface language, it includes support for vector/raster graphics, animation, interaction with the DOM and CSS, embedded media, events and scriptability.
Tailwind CSS is an open-source CSS framework. Unlike other frameworks, like Bootstrap , it does not provide a series of predefined classes for elements such as buttons or tables. Instead, it creates a list of "utility" CSS classes that can be used to style each element by mixing and matching.
Dynamic HTML, or DHTML, is a term which was used by some browser vendors to describe the combination of HTML, style sheets and client-side scripts (JavaScript, VBScript, or any other supported scripts) that enabled the creation of interactive and animated documents.
The Namco Galaxian arcade system board, for the 1979 arcade game Galaxian, displays animated, multi-colored sprites over a scrolling background. [14] It became the basis for Nintendo's Radar Scope and Donkey Kong arcade hardware and home consoles such as the Nintendo Entertainment System. [15]
To demonstrate specificity Inheritance Inheritance is a key feature in CSS; it relies on the ancestor-descendant relationship to operate. Inheritance is the mechanism by which properties are applied not only to a specified element but also to its descendants. Inheritance relies on the document tree, which is the hierarchy of XHTML elements in a page based on nesting. Descendant elements may ...
Poison Profits. A HuffPost / WNYC investigation into lead contamination in New York City
Parallax scrolling is a technique in computer graphics where background images move past the camera more slowly than foreground images, creating an illusion of depth in a 2D scene of distance. [1] The technique grew out of the multiplane camera technique used in traditional animation [ 2 ] since the 1930s.