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  2. AI Dungeon - Wikipedia

    en.wikipedia.org/wiki/AI_Dungeon

    AI Dungeon is a text adventure game that uses artificial intelligence to generate random storylines in response to player-submitted stimuli. [1] [2] [3] [4]In the game, players are prompted to choose a setting for their adventure (e.g. fantasy, mystery, apocalyptic, cyberpunk, zombies), [5] [6] followed by other options relevant to the setting (such as character class for fantasy settings).

  3. Wasserstein GAN - Wikipedia

    en.wikipedia.org/wiki/Wasserstein_GAN

    The original GAN method is based on the GAN game, a zero-sum game with 2 players: generator and discriminator. The game is defined over a probability space (,,), The generator's strategy set is the set of all probability measures on (,), and the discriminator's strategy set is the set of measurable functions : [,].

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  5. Generative adversarial network - Wikipedia

    en.wikipedia.org/wiki/Generative_adversarial_network

    The generator in a GAN game generates , a probability distribution on the probability space . This leads to the idea of a conditional GAN, where instead of generating one probability distribution on Ω {\displaystyle \Omega } , the generator generates a different probability distribution μ G ( c ) {\displaystyle \mu _{G}(c)} on Ω ...

  6. Universal Paperclips - Wikipedia

    en.wikipedia.org/wiki/Universal_Paperclips

    The game follows the rise of a self-improving AI tasked with maximizing paperclip production, [6] a directive it takes to the logical extreme. An activity log records the player’s accomplishments while giving glimpses into the AI's occasionally unsettling thoughts. [7] [failed verification] All game interaction is done through pressing buttons.

  7. Infinite Craft - Wikipedia

    en.wikipedia.org/wiki/Infinite_Craft

    The game received positive reviews upon release. Christian Donlan of Eurogamer compared Infinite Craft to one of his lucid dreams, explaining that an element "always [runs] away" when the player tries to figure out what elements to combine, [4] while The New York Times 's Kieran Press-Reynolds stated it was "like peering into an A.I.'s brain", adding that the game's nonsensical nature "adds to ...

  8. Matchbox Educable Noughts and Crosses Engine - Wikipedia

    en.wikipedia.org/wiki/Matchbox_Educable_Noughts...

    Michie completed his essay on MENACE in 1963, [4] "Experiments on the mechanization of game-learning", as well as his essay on the BOXES Algorithm, written with R. A. Chambers [6] and had built up an AI research unit in Hope Park Square, Edinburgh, Scotland. [7] MENACE learned by playing increasing matches of noughts and crosses.

  9. Intrinsic motivation (artificial intelligence) - Wikipedia

    en.wikipedia.org/wiki/Intrinsic_motivation...

    Intrinsic motivation in the study of artificial intelligence and any robotics is a mechanism for enabling artificial agents (including robots) to exhibit inherently rewarding behaviours such as exploration and curiosity, grouped under the same term in the study of psychology. Psychologists consider intrinsic motivation in humans to be the drive ...